[MOD 0.12.x] More Light - Bigger light radius

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JamesOFarrell
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[MOD 0.12.x] More Light - Bigger light radius

Post by JamesOFarrell »

Type: Mod
Name: More Light
Description: This mod removes the player's flashlight but increases the size and intensity of the light radius around the player
License: MIT
Version: 1.0.0
Release: 2015-07-18
Tested-With-Factorio-Version: 0.12.0
Category: SimpleExtension
Tags: Light
Download-Url: v1.0.0
Website: Around we go
Long description
Version history
License
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MoreLight_1.0.0.zip
v1.0.0
(1.66 KiB) Downloaded 12771 times
Last edited by ssilk on Sat Aug 22, 2015 10:07 am, edited 7 times in total.
Reason: Changed title to match board rules http://www.factorioforums.com/forum/viewtopic.php?f=89&t=947
ares0027
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Re: [Mod 0.10.x] More Light - Bigger light radius

Post by ares0027 »

i have absolutely no idea what this mod is doing. can you please give more information?

does this mod changes the light radius of player only? does this work with ingame lights? can you please post a screenshot comparison with vanilla and this one?
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Re: [Mod 0.10.x] More Light - Bigger light radius

Post by JamesOFarrell »

ares0027 wrote:i have absolutely no idea what this mod is doing. can you please give more information?

does this mod changes the light radius of player only? does this work with ingame lights? can you please post a screenshot comparison with vanilla and this one?
Sorry. I've updated the screenshot in the first post. Hopefully that helps.
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Re: [Mod 0.10.x] More Light - Bigger light radius

Post by n9103 »

So it makes the flashlight omnidirectional.

Maybe you could look at the base lights and make a spotlight from them?
Something with a small angle of light, but much longer lighted distance.
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JamesOFarrell
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Re: [Mod 0.10.x] More Light - Bigger light radius

Post by JamesOFarrell »

n9103 wrote:So it makes the flashlight omnidirectional.
Yep. I got frustrated with night vision.
n9103 wrote:Maybe you could look at the base lights and make a spotlight from them?
Something with a small angle of light, but much longer lighted distance.
Check out Advanced Illumination. While it doesn't have what you what yet it is on the todo list
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Re: [Mod 0.10.x] More Light - Bigger light radius

Post by n9103 »

I was just making a suggestion to help your modding.
I actually very rarely use lights, and generally stick to my base when it gets absolutely dark.
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Re: [Mod 0.10.x] More Light - Bigger light radius

Post by SHiRKiT »

I actually love doing stuff at night, and I love that Advanced Illumination Mod, since it makes lights more interesting, but I really wanted some better lights, with bigger radius.
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Re: [Mod 0.10.x] More Light - Bigger light radius

Post by n9103 »

You might want to look at the Vanilla Expansion then. It has two larger lights compared to stock.
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StoneLegion
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Re: [Mod 0.11.x] More Light - Bigger light radius

Post by StoneLegion »

This is a must have mod for Streamers and Youtubers. Don't force them to watch you work in the dark anymore.
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Re: [Mod 0.11.x] More Light - Bigger light radius

Post by dee- »

from the wiki:

Code: Select all

game.alwaysday = true -- the day time is set to noon and it stays there forever
JamesOFarrell
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Re: [Mod 0.11.x] More Light - Bigger light radius

Post by JamesOFarrell »

Fixed first post with new format and added a license to the mod. There is no point in updating to this version is you have 0.0.1 already
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Re: [Mod 0.12.x] More Light - Bigger light radius

Post by Koub »

Moved to Mods for 0.12 ‹ Gameplay / Convenience (0.12)
Koub - Please consider English is not my native language.
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Re: [MOD 0.12.x] More Light - Bigger light radius

Post by bruteman »

12.5 broken no longer has full radius and has the flashlight again.

Edit its not broke sorry 12.5 made some change that mod yi_pfw mod now over rides all these mods leaving this up in case others find similar issue.
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ssilk
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Re: [MOD 0.12.x] More Light - Bigger light radius

Post by ssilk »

Moved from gameplay+ to non-game-changing.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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Re: [MOD 0.12.x] More Light - Bigger light radius

Post by antisocialian »

If You add this to the data.lua you'll get the same effect for the cars, tanks and trains(trains need to be moving for their white light to turn on, otherwise its just the blue-front and red-back)

Code: Select all

data.raw["car"]["car"].light =
    {
      {
        minimum_darkness = 0.3,
        intensity = 0.9,
        size = 60,
      }
	}
data.raw["car"]["tank"].light =
    {
      {
        minimum_darkness = 0.3,
        intensity = 0.9,
        size = 60,
      }
	}
data.raw["locomotive"]["diesel-locomotive"].front_light = 
	{
      {
        minimum_darkness = 0.3,
        intensity = 0.9,
        size = 60,
      },
      {
        minimum_darkness = 0.3,
        intensity = 0.9,
        size = 60,
      }
	}
data.raw["locomotive"]["diesel-locomotive"].stand_by_light = 
	{
		{
		  minimum_darkness = 0.3,
		  color = {b=1},
		  shift = {-0.6, -3.5},
		  size = 2,
		  intensity = 0.5
		},
		{
		  minimum_darkness = 0.3,
		  color = {b=1},
		  shift = {0.6, -3.5},
		  size = 2,
		  intensity = 0.5
		},
		{
		minimum_darkness = 0.3,
		intensity = 0.9,
		size = 60,
		},
		{
		minimum_darkness = 0.3,
		intensity = 0.9,
		size = 60,
		}
	}

Edit: added more light when the train isn't moving either(stand_by_light)
Wiking
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Re: [MOD 0.12.x] More Light - Bigger light radius

Post by Wiking »

Thanks antisocialian, just what I was looking for to add to this useful mod.
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Re: [MOD 0.12.x] More Light - Bigger light radius

Post by vaderciya »

Quite possibly the single best mod ever made.
I salute you sir!
<3
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Re: [MOD 0.12.x] More Light - Bigger light radius

Post by Thomasnotused »

Updated to 0.14 because I got bored, cheers!

https://www.dropbox.com/s/1q8d9plencxck ... 1.zip?dl=1
I have no idea what I'm doing.
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