[WIP] Trees

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BlueTemplar
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[WIP] Trees

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[WIP] Trees

Wiki links.
BobDiggity (mod-scenario-pack)
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BlueTemplar
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Re: [WIP] Trees

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Tree discussions :
[0.17.58] Differences between burned/killed/cut trees ? viewtopic.php?f=23&t=73580&p=444511
[0.17?] Some kinds of dead trees are now missing from the freeplay ? viewtopic.php?f=5&t=69857&p=424738
[0.17?] Pollution absorption inconsistency viewtopic.php?f=6&t=69636&p=423656
Tree leaf regrowth viewtopic.php?f=6&t=63245&p=396578
Dead trees & UPS viewtopic.php?f=18&t=63730&p=388372
Mining drill for trees viewtopic.php?f=33&t=61419&p=371162
Trees damaged chunk by chunk : viewtopic.php?f=6&t=42960&p=250330
Diminshing Pollution should heal Trees (& mods) : viewtopic.php?f=6&t=41896&p=245975
Defunctus aridus pubescens ! viewtopic.php?f=6&t=30140&p=190538
The subliminal message of Factorio viewtopic.php?f=5&t=23904&p=150152
Tree settings viewtopic.php?f=25&t=23422&p=146900
Pollution absorption statistics : viewtopic.php?f=25&t=76492&p=460482
Eco-friendly gameplay: Is it even theoretically possible in Factorio? viewtopic.php?f=5&t=70693&p=429541
BobDiggity (mod-scenario-pack)
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BlueTemplar
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Re: [WIP] Trees

Post by BlueTemplar »

Mods
[0.13-14] https://mods.factorio.com/mods/laige/eco-trees viewtopic.php?f=190&t=14547&p=98257
Lots of mods linked : viewtopic.php?f=6&t=75326&p=454957
"Tree dying event" & ForestAging : viewtopic.php?f=33&t=72412&p=438306
[0.14-0.16] Tree Challenge : viewtopic.php?f=190&t=34357&p=215403
[0.16-0.17] https://mods.factorio.com/mod/iron_small_electric_pole (for no-trees worlds)
Dynamic Trees viewtopic.php?f=25&t=28719&p=182376
MOD REQUEST: A true Eco-Friendly (zero pollution footprint factory) mod : viewtopic.php?f=33&t=70786&p=429936
https://mods.factorio.com/mod/Trees
BobDiggity (mod-scenario-pack)
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