Is there any mod that prevents enemies from spawning in distant (and thus completely irrelevant) bases? I want enemies to spawn only in bases where my pollution cloud goes to.
If there is no such mod, any ideas how to mod this? Like deleting very distant enemies every x seconds does not seem to make sense in context of UPS saving since new enemies will respawn very fast. I'd like to change spawning behavior by changing the spawn conditions in real time.
No enemies in distant enemy bases (UPS optimization)
Re: No enemies in distant enemy bases (UPS optimization)
There is no use, UPS wise, creating such a mod. Whatever is not in your pollution cloud is not active, and consumes 0 UPS.
Koub - Please consider English is not my native language.
Re: No enemies in distant enemy bases (UPS optimization)
*Near 0 UPS, I believe they still expand in that case.Koub wrote: Sat Jan 11, 2020 9:12 am There is no use, UPS wise, creating such a mod. Whatever is not in your pollution cloud is not active, and consumes 0 UPS.
There are 10 types of people: those who get this joke and those who don't.
Re: No enemies in distant enemy bases (UPS optimization)
Ah ok, thank you guys for the explanation. The map seems very crowded with uncessary enemies when exploring big areas. But if they dont affect UPS I dont have a problem with this "enemy overflow".
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Re: No enemies in distant enemy bases (UPS optimization)
See debug's mode show-active-chunks :
BobDiggity (mod-scenario-pack)