Not what I meant. By "it plays itself past a certain point" I meant what psychologists and game designers sometimes refer to as "the zone". Simply put, the point where the game clicks and you engage with it without friction, frustration, confusion, or boredom. Even more simply put, the point where it gets "fun".steinio wrote: βTue Dec 31, 2019 11:23 amI hate 'playing itself' games. Look at transport fever or any other economy sim. If your first route makes profit why expand at all? The bank account fills without extra work.Drury wrote: βTue Dec 31, 2019 4:35 am You can't truly appreciate accessibility until you've made a game, had someone play the game for 5 minutes - and then drop it, telling you it's fun but not their thing... far before they even got to engage with the main hook of the game.
The most insidious part of this kind of failure is that it doesn't show on critic scores. People who lose interest in the game are usually not going to blame it out of courtesy (even though it makes logical sense to do so - it is the dev's responsibility to get people hooked). It does reflect on word of mouth though - and I'm noticing Factorio has a rather bizarre image in the public consciousness. It is seen as this nerd bait game, something that requires feverish dedication to enjoy. The worst thing is they're only partly wrong. The game does play itself after a certain point, but getting up to that point requires a fair bit of blind faith that you'll get there eventually, since the new player experience can be described as anything but "playing itself", as it were. And there's no reason it should remain that way, either.
Factorio is not that type of game.
This doesn't happen instantly with Factorio, in fact it happens quite a ways down the line. It should happen sooner. In other words, as a new player, you should start having fun sooner. You shouldn't run out of patience and drop the game before the fun kicks in.