turn off automatic chunk behavior?

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Honktown
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turn off automatic chunk behavior?

Post by Honktown »

I ran into a UPS issue because a mod/scenario (ComfyFactorio) was doing stuff on chunk generation - and turned off all mods to test.

With only base active, the count of chunks goes up around one per second (F4->Show Detailed Info->F4->F5). For mods that do stuff on chunk generation, this causes chugging every second, instead of only when new chunks are explored/generated.

Is there a way to turn that off? I'm not sure I get the point of automatically pulling in new chunks, other than maybe distributing on_chunk_generation events... For mods that have a lot of new entities on chunks, it also ends up making more than 100,000 'Entities Total', even if I can see less than, say, 100 chunks on the map. The ram use doesn't go up much, but I can't avoid the chugging.

When I was running the mod, I was standing still before I completed a research, and I was watching the chunks go up to 1600, so it doesn't seem like it ever stops (sometimes it stops counting up - but then jumps up many chunks, or vice-versa). Vanilla-only does the same thing.
I have mods! I guess!
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Bilka
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Re: turn off automatic chunk behavior?

Post by Bilka »

Cannot reproduce, the game only generates the chunks that are needed and then stops:
Image

Post a save.
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Honktown
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Re: turn off automatic chunk behavior?

Post by Honktown »

Vanilla/new game... I didn't wait til the chunks got too high (in the mod game, it was ~1600 I switched over to normal).

Playing a different game which has less chugging, the chunks are stopped at 2864. Must not've waited long enough in the first game. I'll dig around to see if I can force-load the chunks (behind fog or not). The chugging was driving me mad, it would average 52-55 UPS but you can imagine the frustration when it's just one mega tick every second [causing the game to pause].
I have mods! I guess!
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