Does anyone know a simple way of filtering out circuit signals for fluids, while i could do this with individual combinators, when i have bobs and angels, i have around 200 different fluids
in a similar way is it possible to filter out virtual signals or items as a group
Filtering Fluid Signals
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- Burner Inserter
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Re: Filtering Fluid Signals
use the search button?
My color birthday was May 2nd 2020 - Thank you Enchroma
- TruePikachu
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Re: Filtering Fluid Signals
"Simple" solutions exist for both blacklisting and whitelisting from a sharable-per-filter-configuration bank of constants, assuming all signals remain positive or zero.
To blacklist:
To whitelist:
To blacklist:
- The constants should emit -2147483648 for all undesired signals
- The constants are implicitly added to the input signal (i.e. attach both using different wire colors) onto the input of a decider configured EACH≥0→EACH
To whitelist:
- The constants should emit -2147483648 for all desired signals
- Feed the input into an arithmetic combinator configured EACH+-2147483648→EACH (note this is addition of a negative number; the number doesn't have a positive version)
- Implicitly add the constants to the output of that combinator, into a decider EACH≥0→EACH