Friday Facts #274 - New fluid system 2

Regular reports on Factorio development.
User avatar
leadraven
Filter Inserter
Filter Inserter
Posts: 354
Joined: Fri Jan 18, 2019 7:23 pm
Contact:

Re: Friday Facts #274 - New fluid system 2

Post by leadraven »

We need new fluid physics! It is the most important feature of 0.17, but priority is given to remnants, pollution and rail building.
I can't make long-term designs of chemical plants and nuclear reactors without final fluid throughput tests.

stribika
Burner Inserter
Burner Inserter
Posts: 7
Joined: Thu Apr 18, 2019 2:30 pm
Contact:

Re: Friday Facts #274 - New fluid system 2

Post by stribika »

Where can we find the values for c² and friction? I tried measuring with circuits but something's not right.

coppercoil
Filter Inserter
Filter Inserter
Posts: 472
Joined: Tue Jun 26, 2018 10:14 am
Contact:

Re: Friday Facts #274 - New fluid system 2

Post by coppercoil »

Dominik wrote: [..]the fluids now behave correctly and intuitively, performance is consistent (pipes to ground won’t help you with throughput anymore).
Then please give some other reasonable way to transfer 3000 fluids/s by single pipe.

User avatar
Oktokolo
Filter Inserter
Filter Inserter
Posts: 883
Joined: Wed Jul 12, 2017 5:45 pm
Contact:

Re: Friday Facts #274 - New fluid system 2

Post by Oktokolo »

coppercoil wrote:
Sun Dec 15, 2019 1:27 pm
Then please give some other reasonable way to transfer 3000 fluids/s by single pipe.
Do the same that you do when belts need more throughput:
Build more pipes, use higher pipe tiers (modded only), or use trains for mass transport.

coppercoil
Filter Inserter
Filter Inserter
Posts: 472
Joined: Tue Jun 26, 2018 10:14 am
Contact:

Re: Friday Facts #274 - New fluid system 2

Post by coppercoil »

Oktokolo wrote:
Mon Dec 16, 2019 3:04 pm
Do the same that you do when belts need more throughput:
Build more pipes, use higher pipe tiers (modded only), or use trains for mass transport.
More pipes would be really complicated for huge nuclear plant. Trains for nuclear water supply? Almost made it. But I still need enormous water flow for train loading. If I can do this in Vanilla now, I'd like to do it in Vanilla after 2.0 fluid introduction. We don't like breaking changes, do we?

stribika
Burner Inserter
Burner Inserter
Posts: 7
Joined: Thu Apr 18, 2019 2:30 pm
Contact:

Re: Friday Facts #274 - New fluid system 2

Post by stribika »

Oktokolo wrote:
Mon Dec 16, 2019 3:04 pm
coppercoil wrote:
Sun Dec 15, 2019 1:27 pm
Then please give some other reasonable way to transfer 3000 fluids/s by single pipe.
Do the same that you do when belts need more throughput:
Build more pipes, use higher pipe tiers (modded only), or use trains for mass transport.
I think it's reasonable to expect pipes to be faster than a blue belt with barrels. A yellow belt with barrels transports 750 per second, red is 1500, blue is 2250, if a pipe was exactly 3000 it would fit this sequence nicely.

User avatar
Oktokolo
Filter Inserter
Filter Inserter
Posts: 883
Joined: Wed Jul 12, 2017 5:45 pm
Contact:

Re: Friday Facts #274 - New fluid system 2

Post by Oktokolo »

coppercoil wrote:
Mon Dec 16, 2019 3:32 pm
We don't like breaking changes, do we?
Hell yeah, we do! Without breaking changes, half of the game would not exist.

Post Reply

Return to “News”