TL;DR
Items requested but not available are displayed with a negative value inside a logistics network.What ?
Currently negative values for items only appear in a logistics network if your bots have a larger cargo size than items they can pick up. I cannot see any use for this interaction and I have seen many people pass it off as a bug. Instead I believe these negative values should appear for requested items that cannot be provided by the network. This would allow for you to see what items are not being provided, and allow for more circuit interactions with managing a logistics network.Why ?
I was surprised this wasn't already a feature. It would make separate logistic networks much easier to set up without needing to use buffer chests to pre stock your outposts with every item they would ever need. Any items the network needs but doesnt have can be sent through a circuit network to a train station to be delivered. This can be used in conjunction with the buffer system but for more unique items that you dont want to keep laying around every outpost. I cant think of any way this would interfere with any current network setups, so I dont see any reason why this couldn't/shouldn't be implemented. It is a simple quality of life improvement that would allow for more interactions between logistics and circuits.For example you have a heavily defended outpost on its own logistics network, it has bufferchest that keep it supplied with common items like ammo, walls, and repair kits. A major bitter attack happens and some break through and destroy some valuable buildings that you didnt plan on being destroyed. The outpost doesnt have them in storage so you would have to go out their yourself and replace the building. But if you had a circuit setup to send unavailable item requests to your outpost supply train station so that those items can be brought along for the next resupply you wont have to do a thing.
Steam isnt letting me download screenshots right now. idk why? ill post some examples when I figure it out.

