[0.10.12] More slots! 1.0

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Zuzak
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[0.10.12] More slots! 1.0

Post by Zuzak »

Sometimes more space is required.

Sets player's main inventory size to 150, adds research for more toolbelt rows and player logistics slots:

Character Logistic Slots +10=adds 10 more logistics slots to character
Character Logistic Slots +20=adds 20 logistics slots to character
More toolbelt!=adds another toolbelt row
Even More toolbelt!=adds yet another toolbelt row

Logistics slots research requires:
150x-200x, 25 secs
1 each t1, t2, t3, t4/alien science

Toolbelt research requires:
50x-75x, 30 secs
1 each t1, t2, t3 science
5x t4/alien science

Save your game before researching the fourth toolbelt row on smaller resolutions. I kept unconsciously trying and failing to minimize it when more than that. Three rows seems to be the sweet spot. Rows 3+ (from top) will not get new items inserted automatically, item filters can still be set. Active row can still be cycled (default:x)

Warning: when mod is deactivated,:
extra toolbelt rows and logistics slots will stay, even after deactivation.
IF another inventory extending mod is not activated:
!items will be vaporized! all items in player inventory past default (row 6) !items will be vaporized!
toolbelt items in new rows 3+4 will stay, logistics slot settings will too
Attachments
MoreSlotsv1.zip
v1
(1.92 KiB) Downloaded 326 times
Last edited by Zuzak on Sat Oct 11, 2014 5:19 am, edited 1 time in total.

ares0027
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Re: [0.10.12] More slots! 1.0

Post by ares0027 »

even though your warnings and "low resolution" info scares the shit out of me, this seems an awesome mod so i am downloading! :D

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bobingabout
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Re: [0.10.12] More slots! 1.0

Post by bobingabout »

T4 science? Is that some new thing, like in DyTech, or do you mean the purple ones, Alien science?
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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