I'd like to keep my factory throughput going, so I understand balancing and spitting of the main bus has something related to that, but I'm really having a hard time grasping these concepts, so I'd love for someone to actually explain how such concepts work in practice, and how can I come up with my own design?
The design in question I fail to understand is this one:
So I have questions to summarize:
- how do people actually come up with decisions like this, and splitter layouts, as researching this only led to complex graph problems and really hard math
- did I label the throughput correctly on my image?
I've tested out a few builds and noticed those spitters never actually change the lane of the item. So how does the "lane balancer" I found actually help?
For example having:
Code: Select all
- belt I - iron S - sppliter --------I--I--III-I S ------III ------------------ S ----IIIII ------------------ S -------III ----IIIIIIIIII------ S -----IIIII