626k laser turrets currently consume 15 GW.
And this is not the limit, I plan to build another 70-80 thousand turrets if my computer has enough performance
![Smile :)](./images/smilies/icon_e_smile.gif)
Why you let all the turrets drain? You could rather use a power on demand setup.
626k laser turrets? That is crazy. I do have about 15k turrets and I think it is kind of overkill already. I use solar and accumulators for it tho, very easy to setup, as I do have all turrets on the permieters, or around outposts, I can setup it to be easy to blueprint (wall + turrets + accumulators + substations + solar panels) to arbitrary length and shape, with sufficient power and redundancy of power (power coming from both sides). This way I can keep it independent from the factory, and mining operations, and if I plan to run the game for weeks it costs me no extra resources beyond initial investment.azesmbog wrote: Tue Nov 26, 2019 10:02 pm I use 8 core (2x4) reactors. I have an ordinary world, with a respawn of living creatures, so I have to fight a lot and for a long time. Such compact reactors I have working 22 pieces + 2 in the process of construction.
626k laser turrets currently consume 15 GW.
And this is not the limit, I plan to build another 70-80 thousand turrets if my computer has enough performance![]()
Already 631kmovax20h wrote: Wed Nov 27, 2019 1:25 pm 626k laser turrets? That is crazy. I do have about 15k turrets and I think it is kind of overkill already.
You should share your setup maybe somewhere. I am curious.
But building larger reactors is more efficient, meaning you need less of them. That should be less laggy. On the other hand the reactors and fuel production aren't what's eating all the UPS. It's the heat exchangers and turbines (heat pipes and steam updates) and those are independent of how you split the reactors.nctdev wrote: Tue Nov 26, 2019 10:34 pm I usually use 2x2 reactors (the 480 ones), just cause they look nice to me. Then I like to create separate 480MW sections of my factory. Don't know why, but I prefer having a few small "towns" than one really big, laggy etc.
I know thats less efficient, but the fuel isn't really a problem in this game, so... aesthetics win for me.
You're talking about a difference of like 20 reactor cores in a gigantic base. The number of heat pipes and turbines don't really change, so you can probably count the difference in CPU cycles on your hand. There are FAR better places to spend time optimizing a base, and the final solution for UPS power is always going to be solar spam.But building larger reactors is more efficient, meaning you need less of them. That should be less laggy.
Doesn't have to be that long. Every 10 tiles you're adding 640 MW, so even a 200 tile lake can drive a pretty substantial base.bobucles wrote: Thu Nov 28, 2019 3:15 pmYou're talking about a difference of like 20 reactor cores in a gigantic base. The number of heat pipes and turbines don't really change, so you can probably count the difference in CPU cycles on your hand. There are FAR better places to spend time optimizing a base, and the final solution for UPS power is always going to be solar spam.But building larger reactors is more efficient, meaning you need less of them. That should be less laggy.
Super long reactors also require a very convenient large source of water. You generally want pumps directly next to their consumers, and huge chains of reactors require huge rivers to match. If you're piping water in from far away, any UPS gains on the dozen or so reactors will get buried by the cost of extra water flow, plus the extra biter pathing that goes into such a map layout, and things like that.
Did you even read the next sentence?bobucles wrote: Thu Nov 28, 2019 3:15 pmYou're talking about a difference of like 20 reactor cores in a gigantic base. The number of heat pipes and turbines don't really change, so you can probably count the difference in CPU cycles on your hand. There are FAR better places to spend time optimizing a base, and the final solution for UPS power is always going to be solar spam.But building larger reactors is more efficient, meaning you need less of them. That should be less laggy.
Super long reactors also require a very convenient large source of water. You generally want pumps directly next to their consumers, and huge chains of reactors require huge rivers to match. If you're piping water in from far away, any UPS gains on the dozen or so reactors will get buried by the cost of extra water flow, plus the extra biter pathing that goes into such a map layout, and things like that.
Fewer entities, basically.astroshak wrote: Fri Nov 29, 2019 10:58 pm Unless I’m not understanding the picture, you are simply using Reactors as a heat pipe. Does that make a difference?
And I would say fewer pipe intersections, where a lot of CPU usually goes (heatpipe transmits heat as a fluid).
In addition, the thermal mass of the nuclear reactor allows you to transfer 10GWT(Gigawatt-Thermal) of power in a 5x5 square, instead of 1GWT in a 1x1 tile. The thermal mass of the nuclear reactor is literally 10x the energy of a heatpipe, and may flow a proportional amount of power.Koub wrote: Sat Nov 30, 2019 12:10 pmAnd I would say fewer pipe intersections, where a lot of CPU usually goes (heatpipe transmits heat as a fluid).