Hi,
I wasn't sure where to place this topic and could not realy find anythig about the suggestion below. And really don't know if there is a mod for this.
I figured out that when you want to place inserters right next to a 'vertical placed train-wagon(s)' there is slightly an issue with the allignment of the tiles. I think it's because of the 3dsketch of the train on a 2d based game and the view angle i think. But anyway, my idea/suggestion is to insert an option to be able to rotate the whole map ( rotating it 90 degree clockwise each time ).
I think this option will be a very handy option in big factories..
Excuse my bad English!
Rotating map 90 degrees clockwise
Moderator: ickputzdirwech
Re: Rotating map 90 degrees clockwise
https://forums.factorio.com/forum/vie ... =23&t=4083
https://forums.factorio.com/wiki/inde ... _inserters
https://forums.factorio.com/wiki/inde ... _inserters
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Re: Rotating map 90 degrees clockwise
The train/inserter issue was just an excample given.. You obviously misunderstood the reasonf of what i mean i think...
Maybe this will help better to understand what i mean...
I guess, rotating the map will be very helpful for other purposes to.. Just playing the game from another side would be interesting
Maybe this will help better to understand what i mean...
I guess, rotating the map will be very helpful for other purposes to.. Just playing the game from another side would be interesting
Re: Rotating map 90 degrees clockwise
I understood.
Rotation of the map is a very hard problem: For example the gun-turrets are 1x2 tiles wide. You cannot rotate them, because they would look odd. And so on with many other stuff, especially the trains.
Rotation of the map is a very hard problem: For example the gun-turrets are 1x2 tiles wide. You cannot rotate them, because they would look odd. And so on with many other stuff, especially the trains.
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