pY Raw Ores Discussion

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kingarthur
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Re: pY Raw Ores Discussion

Post by kingarthur »

BorisEagle wrote: ↑Fri Nov 22, 2019 2:35 am
kingarthur wrote: ↑Fri Nov 22, 2019 2:29 am
BorisEagle wrote: ↑Fri Nov 22, 2019 2:25 am
Bio Reactor needs Super-alloy to be built
Super-alloy needs Helium
Helium road maps are the following:
1) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Liquid Rich Gas <- Rich Gas <- High Purified Gas <- Ethanolamine
2) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Helium Rich Gas <- High Purified Gas <- Ethanolamine

Ethanolamine can be produced only in Bio Reactor. Deadlock?

BTW, many thanks for the mod, I really enjoy the hardcore game with Bobs+Angels+Pyanodons mods combined by KingArthur.
full pymods or only some of them?
Used:
Pyanodons Coal Processing
Pyanodons Fusion Energy
Pyanodons HighTech
Pyanodons Industry

Not used:
Pyanodons Raw Ores
Pyanodons Petroleum Handling

P.S. Just saw that we are in pY Raw Ores Discussion, sorry for continuing an offtopic
i looked into it and theres no nitrogen in the chain at all in just pymods so this is likely a pycoaltbaa issue that ill need to fix
BorisEagle
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Re: pY Raw Ores Discussion

Post by BorisEagle »

kingarthur wrote: ↑Fri Nov 22, 2019 5:42 am
BorisEagle wrote: ↑Fri Nov 22, 2019 2:35 am
kingarthur wrote: ↑Fri Nov 22, 2019 2:29 am
BorisEagle wrote: ↑Fri Nov 22, 2019 2:25 am
Bio Reactor needs Super-alloy to be built
Super-alloy needs Helium
Helium road maps are the following:
1) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Liquid Rich Gas <- Rich Gas <- High Purified Gas <- Ethanolamine
2) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Helium Rich Gas <- High Purified Gas <- Ethanolamine

Ethanolamine can be produced only in Bio Reactor. Deadlock?

BTW, many thanks for the mod, I really enjoy the hardcore game with Bobs+Angels+Pyanodons mods combined by KingArthur.
full pymods or only some of them?
Used:
Pyanodons Coal Processing
Pyanodons Fusion Energy
Pyanodons HighTech
Pyanodons Industry

Not used:
Pyanodons Raw Ores
Pyanodons Petroleum Handling

P.S. Just saw that we are in pY Raw Ores Discussion, sorry for continuing an offtopic
i looked into it and theres no nitrogen in the chain at all in just pymods so this is likely a pycoaltbaa issue that ill need to fix
I'll post an issue on your mods' GitHub than, thank you!
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Re: pY Raw Ores Discussion

Post by Bozhik »

Hi! Recent mod update gave me this:

Code: Select all

The mod Pyanodons Raw Ores caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pyrawores::on_resource_depleted (ID 25)
Unknown entity name: stone-medium
stack traceback:
	__pyrawores__/control.lua:9: in function <__pyrawores__/control.lua:2>
stack traceback:
	[C]: in function 'create_entity'
	__pyrawores__/control.lua:9: in function <__pyrawores__/control.lua:2>
kingarthur
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Re: pY Raw Ores Discussion

Post by kingarthur »

Bozhik wrote: ↑Sat Nov 23, 2019 7:21 am Hi! Recent mod update gave me this:

Code: Select all

The mod Pyanodons Raw Ores caused a non-recoverable error.
Please report this error to the mod author.

Error while running event pyrawores::on_resource_depleted (ID 25)
Unknown entity name: stone-medium
stack traceback:
	__pyrawores__/control.lua:9: in function <__pyrawores__/control.lua:2>
stack traceback:
	[C]: in function 'create_entity'
	__pyrawores__/control.lua:9: in function <__pyrawores__/control.lua:2>
oops. just pushed out 1.8.6 and it should fix that
aklesey1
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Re: pY Raw Ores Discussion

Post by aklesey1 »

Hey people pls tell me how often you have on the map there are deposits of lead ore? I have they meet ostentatious than titanium, Nickel and chromium, but deposits niobium meet more often than deposits lead
Still it becomes difficult to extract large amounts of silver and lead and have to extract everything from the ground eventually with ground borer using

May be its not right i'm often need silver and lead when playing with PYHT and PYPH

I want to ask orzelek to make the lead ore generation more frequent in RSO for py mods options
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Re: pY Raw Ores Discussion

Post by orzelek »

I have question for ore generation:
Should chromium be in starting area?

Current RSO doesn't generate it there and I'm not sure looking at Py ores definitions if chromium is starting ore or not.
From what ChurchOrganist wrote in RSO forums it seems that it might be but it has no actual autoplace definition for starting area.
And from what I understand it's required for green science which might make it really problematic to find and get to with only red science techs.
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Re: pY Raw Ores Discussion

Post by aklesey1 »

Chromium isn't needed for green science in py mods, no building which producing components for science pack 2 doesn't require chromium i don't remeber it
Chromium deposits may be in starting area but in small counts - i using my first chromium deposite no so far from starting area and it hasn't yet exhausted itself - chromium production chain is very reliable and gives a lot of resources at the output

My consumption of silver and lead is slowly but surely increasing as I have to produce electronics of a higher and higher level and I am very worrying about it, especially the production of silver is beginning to worry

I don't want to seem impudent but the molybdenum deposits seem to me small in size and the number of rigs that produce ore that I install on the fields is not so much and they do not have a very high speed so that the ore goes continuously and gaps are visible on the conveyor belts - maybe you should increase the size of the deposits but distribute the amount of ore on them as if the deposit was small? - so the balance will be observed
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ChurchOrganist
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Re: pY Raw Ores Discussion

Post by ChurchOrganist »

Perhaps you would explain to me how you managed to build a Heavy Oil Refinery without Chromium?

See this extract from my stream yesterday!

https://www.twitch.tv/videos/512237847
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Re: pY Raw Ores Discussion

Post by pyanodon »

Theres a side recipe from sand for those which dint have chromium in the start area
pY Coal processing mod
Discord: Pyanodon #5791
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Re: pY Raw Ores Discussion

Post by aklesey1 »

ChurchOrganist wrote: ↑Sun Nov 24, 2019 12:53 pm Perhaps you would explain to me how you managed to build a Heavy Oil Refinery without Chromium?

See this extract from my stream yesterday!

https://www.twitch.tv/videos/512237847
When i needed heavy oil and light oil i used desulfurizator with salt using? and i tell u again science pack 2 don't require or oil, yes science pack 3 more complicated and requires all these components
I'm playing with pure py mods no bob's or angels
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Re: pY Raw Ores Discussion

Post by aklesey1 »

pyanodon wrote: ↑Sun Nov 24, 2019 1:18 pm Theres a side recipe from sand for those which dint have chromium in the start area
It requires coal processing 2 technology which requires science pack 2 :D
I have no idea what the concern is about chromium and where orzelek has seen its use in science packs 2.
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Re: pY Raw Ores Discussion

Post by otakushowboat »

aklesey1 wrote: ↑Sun Nov 24, 2019 1:20 pm
pyanodon wrote: ↑Sun Nov 24, 2019 1:18 pm Theres a side recipe from sand for those which dint have chromium in the start area
It requires coal processing 2 technology which requires science pack 2 :D
I have no idea what the concern is about chromium and where orzelek has seen its use in science packs 2.
A Reformer and Heavy Oil Refinery (which is the one that requires chromium) are required for rubber, which is used in the SP2 chain for the lab instruments.
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Re: pY Raw Ores Discussion

Post by Blokus »

otakushowboat wrote: ↑Sun Nov 24, 2019 2:34 pm
aklesey1 wrote: ↑Sun Nov 24, 2019 1:20 pm
pyanodon wrote: ↑Sun Nov 24, 2019 1:18 pm Theres a side recipe from sand for those which dint have chromium in the start area
It requires coal processing 2 technology which requires science pack 2 :D
I have no idea what the concern is about chromium and where orzelek has seen its use in science packs 2.
A Reformer and Heavy Oil Refinery (which is the one that requires chromium) are required for rubber, which is used in the SP2 chain for the lab instruments.
IIRC the multi purpose cracker (for the polybutadiene) also takes a few chromium bars.
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Re: pY Raw Ores Discussion

Post by ChurchOrganist »

aklesey1 wrote: ↑Sun Nov 24, 2019 1:20 pm I have no idea what the concern is about chromium and where orzelek has seen its use in science packs 2.
Watch that clip from my stream - you will see why chromium is required to get to Science pack 2
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Re: pY Raw Ores Discussion

Post by pyanodon »

a release was made with chromium in starter area
pY Coal processing mod
Discord: Pyanodon #5791
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Re: pY Raw Ores Discussion

Post by aklesey1 »

Blokus wrote: ↑Sun Nov 24, 2019 2:51 pm
otakushowboat wrote: ↑Sun Nov 24, 2019 2:34 pm
aklesey1 wrote: ↑Sun Nov 24, 2019 1:20 pm
pyanodon wrote: ↑Sun Nov 24, 2019 1:18 pm Theres a side recipe from sand for those which dint have chromium in the start area
It requires coal processing 2 technology which requires science pack 2 :D
I have no idea what the concern is about chromium and where orzelek has seen its use in science packs 2.
A Reformer and Heavy Oil Refinery (which is the one that requires chromium) are required for rubber, which is used in the SP2 chain for the lab instruments.
IIRC the multi purpose cracker (for the polybutadiene) also takes a few chromium bars.
No chromium bars in multi-purpose cracker MK01 recipe - i'm using PYRO version 1.8.6, my another py mods are lastest versions
I agree that in the future chromium will be used in different recipes, but now I don't see links between science pack 2 and chromium bars
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Re: pY Raw Ores Discussion

Post by orzelek »

pyanodon wrote: ↑Sun Nov 24, 2019 8:54 pm a release was made with chromium in starter area
So RSO update to include it there would be also needed?
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Re: pY Raw Ores Discussion

Post by kingarthur »

orzelek wrote: ↑Mon Nov 25, 2019 1:08 am
pyanodon wrote: ↑Sun Nov 24, 2019 8:54 pm a release was made with chromium in starter area
So RSO update to include it there would be also needed?
yes
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Re: pY Raw Ores Discussion

Post by ShadowGlass »

aklesey1 wrote: ↑Sun Nov 24, 2019 9:28 pm
Blokus wrote: ↑Sun Nov 24, 2019 2:51 pm
otakushowboat wrote: ↑Sun Nov 24, 2019 2:34 pm
aklesey1 wrote: ↑Sun Nov 24, 2019 1:20 pm
pyanodon wrote: ↑Sun Nov 24, 2019 1:18 pm Theres a side recipe from sand for those which dint have chromium in the start area
It requires coal processing 2 technology which requires science pack 2 :D
I have no idea what the concern is about chromium and where orzelek has seen its use in science packs 2.
A Reformer and Heavy Oil Refinery (which is the one that requires chromium) are required for rubber, which is used in the SP2 chain for the lab instruments.
IIRC the multi purpose cracker (for the polybutadiene) also takes a few chromium bars.
No chromium bars in multi-purpose cracker MK01 recipe - i'm using PYRO version 1.8.6, my another py mods are lastest versions
I agree that in the future chromium will be used in different recipes, but now I don't see links between science pack 2 and chromium bars
You need Heavy Oil Refinery to make rubber. HOR MK01 requires chromium.
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Re: pY Raw Ores Discussion

Post by ShadowGlass »

kingarthur wrote: ↑Mon Nov 25, 2019 4:22 am
orzelek wrote: ↑Mon Nov 25, 2019 1:08 am
pyanodon wrote: ↑Sun Nov 24, 2019 8:54 pm a release was made with chromium in starter area
So RSO update to include it there would be also needed?
yes
Technically you could make it conditional. We only need Chromium in the starting area if both PyRO and PyPH are used.
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