i looked into it and theres no nitrogen in the chain at all in just pymods so this is likely a pycoaltbaa issue that ill need to fixBorisEagle wrote: βFri Nov 22, 2019 2:35 amUsed:kingarthur wrote: βFri Nov 22, 2019 2:29 amfull pymods or only some of them?BorisEagle wrote: βFri Nov 22, 2019 2:25 am
Bio Reactor needs Super-alloy to be built
Super-alloy needs Helium
Helium road maps are the following:
1) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Liquid Rich Gas <- Rich Gas <- High Purified Gas <- Ethanolamine
2) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Helium Rich Gas <- High Purified Gas <- Ethanolamine
Ethanolamine can be produced only in Bio Reactor. Deadlock?
BTW, many thanks for the mod, I really enjoy the hardcore game with Bobs+Angels+Pyanodons mods combined by KingArthur.
Pyanodons Coal Processing
Pyanodons Fusion Energy
Pyanodons HighTech
Pyanodons Industry
Not used:
Pyanodons Raw Ores
Pyanodons Petroleum Handling
P.S. Just saw that we are in pY Raw Ores Discussion, sorry for continuing an offtopic
pY Raw Ores Discussion
Moderator: pyanodon
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Re: pY Raw Ores Discussion
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Re: pY Raw Ores Discussion
I'll post an issue on your mods' GitHub than, thank you!kingarthur wrote: βFri Nov 22, 2019 5:42 ami looked into it and theres no nitrogen in the chain at all in just pymods so this is likely a pycoaltbaa issue that ill need to fixBorisEagle wrote: βFri Nov 22, 2019 2:35 amUsed:kingarthur wrote: βFri Nov 22, 2019 2:29 amfull pymods or only some of them?BorisEagle wrote: βFri Nov 22, 2019 2:25 am
Bio Reactor needs Super-alloy to be built
Super-alloy needs Helium
Helium road maps are the following:
1) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Liquid Rich Gas <- Rich Gas <- High Purified Gas <- Ethanolamine
2) Helium <- Liquid Clean Air <- Cold Clean Air <- Cold Air <- Liquid Nitrogen <- Helium Rich Gas <- High Purified Gas <- Ethanolamine
Ethanolamine can be produced only in Bio Reactor. Deadlock?
BTW, many thanks for the mod, I really enjoy the hardcore game with Bobs+Angels+Pyanodons mods combined by KingArthur.
Pyanodons Coal Processing
Pyanodons Fusion Energy
Pyanodons HighTech
Pyanodons Industry
Not used:
Pyanodons Raw Ores
Pyanodons Petroleum Handling
P.S. Just saw that we are in pY Raw Ores Discussion, sorry for continuing an offtopic
Re: pY Raw Ores Discussion
Hi! Recent mod update gave me this:
Code: Select all
The mod Pyanodons Raw Ores caused a non-recoverable error.
Please report this error to the mod author.
Error while running event pyrawores::on_resource_depleted (ID 25)
Unknown entity name: stone-medium
stack traceback:
__pyrawores__/control.lua:9: in function <__pyrawores__/control.lua:2>
stack traceback:
[C]: in function 'create_entity'
__pyrawores__/control.lua:9: in function <__pyrawores__/control.lua:2>
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Re: pY Raw Ores Discussion
oops. just pushed out 1.8.6 and it should fix thatBozhik wrote: βSat Nov 23, 2019 7:21 am Hi! Recent mod update gave me this:
Code: Select all
The mod Pyanodons Raw Ores caused a non-recoverable error. Please report this error to the mod author. Error while running event pyrawores::on_resource_depleted (ID 25) Unknown entity name: stone-medium stack traceback: __pyrawores__/control.lua:9: in function <__pyrawores__/control.lua:2> stack traceback: [C]: in function 'create_entity' __pyrawores__/control.lua:9: in function <__pyrawores__/control.lua:2>
Re: pY Raw Ores Discussion
Hey people pls tell me how often you have on the map there are deposits of lead ore? I have they meet ostentatious than titanium, Nickel and chromium, but deposits niobium meet more often than deposits lead
Still it becomes difficult to extract large amounts of silver and lead and have to extract everything from the ground eventually with ground borer using
May be its not right i'm often need silver and lead when playing with PYHT and PYPH
I want to ask orzelek to make the lead ore generation more frequent in RSO for py mods options
Still it becomes difficult to extract large amounts of silver and lead and have to extract everything from the ground eventually with ground borer using
May be its not right i'm often need silver and lead when playing with PYHT and PYPH
I want to ask orzelek to make the lead ore generation more frequent in RSO for py mods options
Nickname on ModPortal - Naron79
Re: pY Raw Ores Discussion
I have question for ore generation:
Should chromium be in starting area?
Current RSO doesn't generate it there and I'm not sure looking at Py ores definitions if chromium is starting ore or not.
From what ChurchOrganist wrote in RSO forums it seems that it might be but it has no actual autoplace definition for starting area.
And from what I understand it's required for green science which might make it really problematic to find and get to with only red science techs.
Should chromium be in starting area?
Current RSO doesn't generate it there and I'm not sure looking at Py ores definitions if chromium is starting ore or not.
From what ChurchOrganist wrote in RSO forums it seems that it might be but it has no actual autoplace definition for starting area.
And from what I understand it's required for green science which might make it really problematic to find and get to with only red science techs.
Re: pY Raw Ores Discussion
Chromium isn't needed for green science in py mods, no building which producing components for science pack 2 doesn't require chromium i don't remeber it
Chromium deposits may be in starting area but in small counts - i using my first chromium deposite no so far from starting area and it hasn't yet exhausted itself - chromium production chain is very reliable and gives a lot of resources at the output
My consumption of silver and lead is slowly but surely increasing as I have to produce electronics of a higher and higher level and I am very worrying about it, especially the production of silver is beginning to worry
I don't want to seem impudent but the molybdenum deposits seem to me small in size and the number of rigs that produce ore that I install on the fields is not so much and they do not have a very high speed so that the ore goes continuously and gaps are visible on the conveyor belts - maybe you should increase the size of the deposits but distribute the amount of ore on them as if the deposit was small? - so the balance will be observed
Chromium deposits may be in starting area but in small counts - i using my first chromium deposite no so far from starting area and it hasn't yet exhausted itself - chromium production chain is very reliable and gives a lot of resources at the output
My consumption of silver and lead is slowly but surely increasing as I have to produce electronics of a higher and higher level and I am very worrying about it, especially the production of silver is beginning to worry
I don't want to seem impudent but the molybdenum deposits seem to me small in size and the number of rigs that produce ore that I install on the fields is not so much and they do not have a very high speed so that the ore goes continuously and gaps are visible on the conveyor belts - maybe you should increase the size of the deposits but distribute the amount of ore on them as if the deposit was small? - so the balance will be observed
Nickname on ModPortal - Naron79
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Re: pY Raw Ores Discussion
Perhaps you would explain to me how you managed to build a Heavy Oil Refinery without Chromium?
See this extract from my stream yesterday!
https://www.twitch.tv/videos/512237847
See this extract from my stream yesterday!
https://www.twitch.tv/videos/512237847
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Wondering where your next iron is going to come from??
You need Long Range Radar
Re: pY Raw Ores Discussion
Theres a side recipe from sand for those which dint have chromium in the start area
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
When i needed heavy oil and light oil i used desulfurizator with salt using? and i tell u again science pack 2 don't require or oil, yes science pack 3 more complicated and requires all these componentsChurchOrganist wrote: βSun Nov 24, 2019 12:53 pm Perhaps you would explain to me how you managed to build a Heavy Oil Refinery without Chromium?
See this extract from my stream yesterday!
https://www.twitch.tv/videos/512237847
I'm playing with pure py mods no bob's or angels
Nickname on ModPortal - Naron79
Re: pY Raw Ores Discussion
It requires coal processing 2 technology which requires science pack 2
I have no idea what the concern is about chromium and where orzelek has seen its use in science packs 2.
Nickname on ModPortal - Naron79
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Re: pY Raw Ores Discussion
A Reformer and Heavy Oil Refinery (which is the one that requires chromium) are required for rubber, which is used in the SP2 chain for the lab instruments.
Re: pY Raw Ores Discussion
IIRC the multi purpose cracker (for the polybutadiene) also takes a few chromium bars.otakushowboat wrote: βSun Nov 24, 2019 2:34 pmA Reformer and Heavy Oil Refinery (which is the one that requires chromium) are required for rubber, which is used in the SP2 chain for the lab instruments.
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Re: pY Raw Ores Discussion
Watch that clip from my stream - you will see why chromium is required to get to Science pack 2
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar
Wondering where your next iron is going to come from??
You need Long Range Radar
Re: pY Raw Ores Discussion
a release was made with chromium in starter area
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Raw Ores Discussion
No chromium bars in multi-purpose cracker MK01 recipe - i'm using PYRO version 1.8.6, my another py mods are lastest versionsBlokus wrote: βSun Nov 24, 2019 2:51 pmIIRC the multi purpose cracker (for the polybutadiene) also takes a few chromium bars.otakushowboat wrote: βSun Nov 24, 2019 2:34 pmA Reformer and Heavy Oil Refinery (which is the one that requires chromium) are required for rubber, which is used in the SP2 chain for the lab instruments.
I agree that in the future chromium will be used in different recipes, but now I don't see links between science pack 2 and chromium bars
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Re: pY Raw Ores Discussion
You need Heavy Oil Refinery to make rubber. HOR MK01 requires chromium.aklesey1 wrote: βSun Nov 24, 2019 9:28 pmNo chromium bars in multi-purpose cracker MK01 recipe - i'm using PYRO version 1.8.6, my another py mods are lastest versionsBlokus wrote: βSun Nov 24, 2019 2:51 pmIIRC the multi purpose cracker (for the polybutadiene) also takes a few chromium bars.otakushowboat wrote: βSun Nov 24, 2019 2:34 pmA Reformer and Heavy Oil Refinery (which is the one that requires chromium) are required for rubber, which is used in the SP2 chain for the lab instruments.
I agree that in the future chromium will be used in different recipes, but now I don't see links between science pack 2 and chromium bars
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Re: pY Raw Ores Discussion
Technically you could make it conditional. We only need Chromium in the starting area if both PyRO and PyPH are used.