Stargate
Factorio but with logistics-capable stargates that teleporters players and belt contents around the map and between surfaces.
[0.17+] Stargate
Re: [0.17+] Stargate
How fun!
This would be great for linking to other Stargate equipped multi player games.
-jim lee
This would be great for linking to other Stargate equipped multi player games.
-jim lee
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Re: [0.17+] Stargate
I've got this mod downloaded, but it's not showing up under any research. Any ideas? Any other mods that could possibly hide it?
Re: [0.17+] Stargate
It's on the rocket silo research.
I can make its own research in future.
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Re: [0.17+] Stargate
I'm not showing it under the list of technologies as an option to research. But as I just clicked on Rocket Silo, it's showing up as a recipe gained from researching the Rocket Silo. Putting it as a separate research may make it easier to find and know when you will have access to it.
Re: [0.17+] Stargate
lol that's a great dialing interface, love it. The gate would still work if the collision box was non-square right? I'm thinking left/right facing rotations would be cool (if it's a static graphic, I would even make it for you). Caution, don't stand in front of or behind the gate unless you want to be entity.die'd/destroy'd . That'd need more work of course.
I wonder if it could be made to dial/activate by circuit... you got me thinking things
I wonder if it could be made to dial/activate by circuit... you got me thinking things
I have mods! I guess!
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Re: [0.17+] Stargate
I know it's probably too late to ask, but can you please make a tutorial for signal dialing? Even looking at control.lua, I can't figure it out.