A solution to searching prototypes in natural language

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Therenas
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Re: A solution to searching prototypes in natural language

Post by Therenas »

Well, I'm glad my dumb idea got the ball rolling. Thanks Rseding.

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eradicator
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Re: A solution to searching prototypes in natural language

Post by eradicator »

Just for the record: Requesting all item/recipe/technology names from a player in on_player_joined_game acts as a ping of death and makes it impossible to join a headless server. As soon as you join the game after catching up you can't move and drop a second later.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

Rseding91
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Re: A solution to searching prototypes in natural language

Post by Rseding91 »

eradicator wrote:
Sat Nov 09, 2019 5:42 pm
Just for the record: Requesting all item/recipe/technology names from a player in on_player_joined_game acts as a ping of death and makes it impossible to join a headless server. As soon as you join the game after catching up you can't move and drop a second later.
Yes, don't do that.
If you want to get ahold of me I'm almost always on Discord.

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eradicator
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Re: A solution to searching prototypes in natural language

Post by eradicator »

Rseding91 wrote:
Sat Nov 09, 2019 7:14 pm
eradicator wrote:
Sat Nov 09, 2019 5:42 pm
Just for the record: Requesting all item/recipe/technology names from a player in on_player_joined_game acts as a ping of death and makes it impossible to join a headless server. As soon as you join the game after catching up you can't move and drop a second later.
Yes, don't do that.
Do you have any suggestions on what would be a save number of requests to batch? (I.e. "send 10, wait for answer -> repeat").
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

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