[0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My map :)

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

Post Reply
User avatar
Plysken
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sun May 18, 2014 4:44 pm
Contact:

[0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My map :)

Post by Plysken »

HI

More than 70 hours of game, enjoy

Thanks to "FishSandwich" for his video that i learning some usefull things.

Edit : Map updated, laser tower added for small defense :), lava machine used


Science Pack 1 and 4 Factory
Sp14
Science Pack 2 Factory
Sp2
Science Pack 3 Factory
This file is big so i just posted the link
Sp3
Last edited by Plysken on Tue Oct 07, 2014 7:36 pm, edited 11 times in total.
The more things change, the more they stay the same --

starxplor
Fast Inserter
Fast Inserter
Posts: 164
Joined: Sun May 18, 2014 11:25 pm
Contact:

Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma

Post by starxplor »

Any chance of not requiring untrusted third part javascript for your site?

User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3700
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma

Post by DaveMcW »

starxplor wrote:Any chance of not requiring untrusted third part javascript for your site?
You don't trust Google Maps?

User avatar
DerivePi
Filter Inserter
Filter Inserter
Posts: 505
Joined: Thu May 29, 2014 4:51 pm
Contact:

Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma

Post by DerivePi »

And biter aggression turned off - Dytech shines when you have a bunch of loping blue giants start eating through your walls at the same time your electric generation stops because all of your lasers overtax the supply and turn off the water cleaning assemblers which starve the Steam Generators. You learn how to kick start your system back on really quickly!

ares0027
Long Handed Inserter
Long Handed Inserter
Posts: 65
Joined: Sun May 04, 2014 6:48 pm
Contact:

Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma

Post by ares0027 »

all mods work with each other without problems?


can you please list all the mods and versions you are using?

User avatar
Plysken
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sun May 18, 2014 4:44 pm
Contact:

Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma

Post by Plysken »

Yes, all work fine, juste a little issue with F mod, the rocket do not work or it's me :)

there the list you wanted :

Base 0.10.12
floors 0.02
Automatic Rail Laying Machine 0.0.6 <- this one doesn't work but i don't disable it. I don't use it anyway so...
Dytech-Core 0.10.5
Fmod 1.10.5
Goodle Maps Factorio style 0.3.6
Larger Invetory 1.0.0 :D
Side- Inserters 1.0.0 update by me, original mod still in 0.9.8
Smart Inserters 1.0.1
TimeButtons 0.2.0
Treefarm-Mod 1.1.9
Pipe Dream 0.1.0
Tanks 0.1.1
Dytech-Automation 1.1.0
Dytech-Dynamic 0.0.3
Dytech-Energy 1.2.2
Dytech-Inserters 1.0.0
Dytech-Logistic 1.0.1
Dytech-Modules 1.1.0
Dytech-Storage 1.1.0
Dytech-Transporation 1.1.0
Dytech-Warfare 1.1.0
Dytech-Metallurgy 1.1.0
Dytech-Tools 1.0.1
The more things change, the more they stay the same --

Ackbarspiff
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Sep 17, 2014 9:13 pm
Contact:

Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma

Post by Ackbarspiff »

Really nice base. I like your more railroad focused approach contrary to the usual style with transportbelts or the "cheatish" mass drone approach.
Makes me want to try making a similar base with railroads.

Gotta say once you get used to Dytech/Treefarm/Fmod you will never want to go back again. Those mods really makes the game so much better!

Post Reply

Return to “Show your Creations”