LuaEntity.clone{RAISE_EVENT=FALSE} LuaSurface.clone_entities{RAISE_EVENT=FALSE}

Things that we aren't going to implement
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PyroFire
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LuaEntity.clone{RAISE_EVENT=FALSE} LuaSurface.clone_entities{RAISE_EVENT=FALSE}

Post by PyroFire »

raise_event to entity.clone() and surface.clone_entities() and surface.clone_area() maybe?

Please and thankyou? :D?

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