[0.10.12] cheatUI 0.1.1

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hirnwunde
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[0.10.12] cheatUI 0.1.1

Post by hirnwunde »

Hey folks,

my first Lua-Project, my first simple Mod :)

Nothing you can't do with console commands.

To invoke the Dialog write remote.call("cheater", "show") on your console.
Only tested in version 0.10.12

What you can do with it:
  • Change World speed
  • Change player-miningspeed
  • Change player-craftingspeed
  • Give some essential items
TODO:
  • peaceful aliens/alwaysday
  • Give MORE!!! items
  • reset-button
Like i said ... nothing special.

Feel free to fork it on Github: https://github.com/hirnwunde/cheatMod.

Update:

v0.1.1:
correct/add some translationstrings
add close-button-func to items page
cheatMod_0.1.1.zip
(4.03 KiB) Downloaded 393 times
Last edited by hirnwunde on Sat Sep 27, 2014 3:21 pm, edited 3 times in total.

Airat9000
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Re: [0.10.12] cheatUI 0.1.0

Post by Airat9000 »

:D screen

hirnwunde
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Re: [0.10.12] cheatUI 0.1.0

Post by hirnwunde »

cheatmod.png
cheatmod.png (364.21 KiB) Viewed 9339 times

Jocarpira
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Re: [0.10.12] cheatUI 0.1.1

Post by Jocarpira »

Peaceful mode dont run

Jocarpira
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Re: [0.10.12] cheatUI 0.1.1

Post by Jocarpira »

Peacedul aliens dont run

FishSandwich
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Re: [0.10.12] cheatUI 0.1.1

Post by FishSandwich »

Jocarpira wrote:Peacedul aliens dont run
It says in first post that peaceful mode doesn't work yet.

Leosmellsgood
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Re: [0.10.12] cheatUI 0.1.1

Post by Leosmellsgood »

quote edited by FreeER for brevity
hirnwunde wrote:To invoke the Dialog write remote.call("cheater", "show") on your console.
Only tested in version 0.10.12
didnt work for me :( "__cheatMod__/control.lua:3: LuaGame doesn't have readable property gettext"

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FreeER
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Re: [0.10.12] cheatUI 0.1.1

Post by FreeER »

Leosmellsgood wrote:didnt work for me :( "__cheatMod__/control.lua:3: LuaGame doesn't have readable property gettext"
I forked the github repo and made a version compatible with 11.x after the new locales (and the removal of gettext), it theoretically also supports multiplayer use.

In multiplayer the command has changed to also need your multiplayer nickname, case matters (the remote interfaces do not give the player that called it, so it's the most user friendly I know how to do without an 'always existing' button like test mode).

Code: Select all

/c remote.call("cheater", "show", "FreeER")
in singleplayer (or mp with only 1 player) you don't need the nickname so it's the same as hirnwunde's 10.x version.

0.1.2 on github (it's possible that it will download with a '-' instead of an '_' separating the name and version, if so simply rename it, not sure if I can somehow correct that on github...)

hirnwunde: feel free to put this in your post if you like so it doesn't get lost :)

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