Friday Facts #53 Multikulti Mutliplayer
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Re: Friday Facts #53 Multikulti Mutliplayer
Arrrrgh, you tease!kovarex wrote:soon
Re: Friday Facts #53 Multikulti Mutliplayer
Great progress with mp.
Last edited by -root on Fri Sep 26, 2014 10:02 pm, edited 1 time in total.
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Re: Friday Facts #53 Multikulti Mutliplayer
The progress you guys are making on multiplayer is awesome, I can't wait!
Re: Friday Facts #53 Multikulti Mutliplayer
Now I'm hungry.
Congrats on finding a new office!
Congrats on finding a new office!
Re: Friday Facts #53 Multikulti Mutliplayer
Good to see that cpu-handicapped (can you still call 'em that nowadays? ) can MP as well. I hope you can also do this the other way around, skip 3 logical steps when there are too many items in the map for my computer to calculate
Re: Friday Facts #53 Multikulti Mutliplayer
Well, once the logical-step is too heavy to calculate there is no curejeroon wrote:Good to see that cpu-handicapped (can you still call 'em that nowadays? ) can MP as well. I hope you can also do this the other way around, skip 3 logical steps when there are too many items in the map for my computer to calculate
On the other hand there is big space for optimisations of the game simulation.
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Re: Friday Facts #53 Multikulti Mutliplayer
Devs! Gif us test build multiplayer! Cant wait!
Re: Friday Facts #53 Multikulti Mutliplayer
A positive surprise, it already feels quite optimized.kovarex wrote:On the other hand there is big space for optimisations of the game simulation.
Thanks for decoupling the rendering/game state updating, it was annoying me for some time because I only have ~40-50FPS in my current game but didn't want to enable low FPS mode.
Re: Friday Facts #53 Multikulti Mutliplayer
Is it just me, or does anyone else really wish the updates were longer? I always am saddened why i finish the weekly update because I wanna hear more.
- Phillip_Lynx
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Re: Friday Facts #53 Multikulti Mutliplayer
give us the (at this time) totally broken multiplayer NOW!!!
We will not blame you for CTD and BSOD!!
But give it to us !!!!
We will not blame you for CTD and BSOD!!
But give it to us !!!!
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Re: Friday Facts #53 Multikulti Mutliplayer
I would just to say, that I love how open you are with the development cycle. I'm in school for programming myself, and when I see the many different challenges you face, I often stop reading and try to figure out how I would solve it before looking on at what you've done. It's also a great way to communicate when updates are going to happen, and why they might be delayed. I feel much closer to the development cycle than other games, and look forward to every Friday's article.
Thanks so much for these little pictures of the programming real world!
Thanks so much for these little pictures of the programming real world!
Re: Friday Facts #53 Multikulti Mutliplayer
This is really good news.kovarex wrote:We were talking about automated tests already, but finally their count and coverage is slowly starting to grow.
Automation of the development cycle is paramount to successful programming. If it is easy to run a test it will be done frequently and the code is verified as soon as it is ready.
Automatic test of GUI is notoriously difficult, especially with localization differences, as elements grow or shrink depending on language,
Re: Friday Facts #53 Multikulti Mutliplayer
That was one shiny post :-)jakerman999 wrote:I would just to say, that I love how open you are with the development cycle. I'm in school for programming myself, and when I see the many different challenges you face, I often stop reading and try to figure out how I would solve it before looking on at what you've done. It's also a great way to communicate when updates are going to happen, and why they might be delayed. I feel much closer to the development cycle than other games, and look forward to every Friday's article.
Thanks so much for these little pictures of the programming real world!
Re: Friday Facts #53 Multikulti Mutliplayer
Hi Back Factorio! Was pleasure to celebrate youre LvL Up Party I just wish i could have stayed longer... :/ But it was fun!
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Re: Friday Facts #53 Multikulti Mutliplayer
Give us that multiplayer build no matter how broken it is! Please!
Re: Friday Facts #53 Multikulti Mutliplayer
Phillip_Lynx wrote:give us the (at this time) totally broken multiplayer NOW!!!
We will not blame you for CTD and BSOD!!
But give it to us !!!!
You have no idea how frustrated you would get. I think that the Experimental version will be broken enoughMaximus-CZ wrote:Devs! Gif us test build multiplayer! Cant wait!
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Re: Friday Facts #53 Multikulti Mutliplayer
I am a Supporter. I am used to bugs etc etc. Before I get frustrated there must flow a lot of water down the riverkovarex wrote:Phillip_Lynx wrote:give us the (at this time) totally broken multiplayer NOW!!!
We will not blame you for CTD and BSOD!!
But give it to us !!!!You have no idea how frustrated you would get. I think that the Experimental version will be broken enoughMaximus-CZ wrote:Devs! Gif us test build multiplayer! Cant wait!
Re: Friday Facts #53 Multikulti Mutliplayer
This was discussed tonight in my live stream. I did say that I thought you guys would hold off as long as you could. The experimentals have normally been quite good. Are we still set for an october release?kovarex wrote:Phillip_Lynx wrote:give us the (at this time) totally broken multiplayer NOW!!!
We will not blame you for CTD and BSOD!!
But give it to us !!!!You have no idea how frustrated you would get. I think that the Experimental version will be broken enoughMaximus-CZ wrote:Devs! Gif us test build multiplayer! Cant wait!
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Re: Friday Facts #53 Multikulti Mutliplayer
Really liked this Friday facts. As others have mentioned, I love how open you guys are about development and such. Not many games or devs do that, which is shame. But that was a good question by -root, we still set for October release? *crosses fingers anxiously*