[Oxyd][0.17.71] Crash without apparent reason (GotoBehavior::checkPathExecutionProgress)

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th0
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[Oxyd][0.17.71] Crash without apparent reason (GotoBehavior::checkPathExecutionProgress)

Post by th0 »

Title says it all, I was in world view and zooming out on a rather large (10k SPM) freeplay.
Please find the log attached

Code: Select all

   0.002 2019-10-17 19:30:35; Factorio 0.17.71 (build 47452, win64, steam)
   0.002 Operating system: Windows 7 Service Pack 1
   0.003 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Read data path: E:/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/thorsten/AppData/Roaming/Factorio [46748/228833MB]
   0.003 Binaries path: E:/Steam/steamapps/common/Factorio/bin
   0.138 System info: [CPU: Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz, 4 cores, RAM: 6916/8131 MB, page: 17366/24514 MB, virtual: 175/8388607 MB, extended virtual: 0 MB]
   0.139 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.232 Available displays: 1
   0.232  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 750 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.476 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_43.dll
   0.675 Initialised Direct3D[0]: NVIDIA GeForce GTX 750; id: 10de-1381; driver: nvd3dumx.dll 10.18.13.6191
   0.675   D3D Feature Level: 11.0, DXGI 1.2+, SwapChain: 1,discard,-,-,-,none
   0.675   BGR 565 Supported: No
   0.675   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.675 Graphics settings preset: medium-with-low-vram
   0.675   Dedicated video memory size 972 MB
   0.934 Desktop composition is active.
   0.934 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 70%] [DXT: low-quality] [Color: 32bit]
   0.934                   [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: low] [Other: sTDC]
   1.044 DSound: Starting _dsound_update thread
   1.045 DSound: Enter _dsound_update; tid=11956
   2.414 Info ModManager.cpp:241: Found duplicate mod Orbital Ion Cannon, using higher version (1.7.2 > 1.6.3).
   2.684 Loading mod core 0.0.0 (data.lua)
   3.273 Loading mod base 0.17.71 (data.lua)
  10.580 Loading mod LateGameMod 0.0.1 (data.lua)
  10.772 Loading mod Power Armor MK3 0.2.9 (data.lua)
  10.993 Loading mod base 0.17.71 (data-updates.lua)
  11.295 Checksum for core: 713075318
  11.295 Checksum of base: 1636240771
  11.295 Checksum of LateGameMod: 2659910665
  11.295 Checksum of Power Armor MK3: 4144768451
  13.014 Prototype list checksum: 2644301480
  13.068 Loading sounds...
  18.224 Info PlayerData.cpp:70: Local player-data.json unavailable
  18.224 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1568914621
  18.549 Initial atlas bitmap size is 16384
  18.558 Created atlas bitmap 16384x6324 [none]
  18.558 Created atlas bitmap 4096x1952 [decal]
  18.559 Created atlas bitmap 8192x2512 [low-object]
  18.560 Created atlas bitmap 4096x2320 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.561 Created atlas bitmap 8192x4464 [terrain, mipmap, linear-minification, linear-mip-level]
  18.562 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  18.562 Created atlas bitmap 4096x1856 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.562 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  18.563 Created atlas bitmap 4096x900 [alpha-mask]
  18.567 Created atlas bitmap 16384x3244 [shadow, linear-magnification, alpha-mask]
  18.567 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
  18.596 Created virtual atlas pages 4096x4096x2
  18.604 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  69.807 Parallel Sprite Loader initialized (threads: 3)
  74.827 Sprites loaded
  74.878 Generated mipmaps (3) for atlas [2] of size 8192x2512   
  74.908 Generated mipmaps (3) for atlas [3] of size 4096x2320   
  74.990 Generated mipmaps (3) for atlas [4] of size 8192x4464   
  75.003 Generated mipmaps (3) for atlas [5] of size 4096x1600   
  75.014 Generated mipmaps (5) for atlas [6] of size 4096x1856   
  75.027 Generated mipmaps (3) for atlas [10] of size 4096x1328   
  75.028 Custom mipmaps uploaded.
  75.137 Generated mipmaps for virtual atlas of size 4096x8192
  75.383 Factorio initialised
 405.631 Loading map C:\Users\thorsten\AppData\Roaming\Factorio\saves\00_apr_19.zip: 117798894 bytes.
 405.729 Loading level.dat: 359428043 bytes.
 405.736 Info Scenario.cpp:187: Map version 0.17.71-0
 432.500 Loading script.dat: 383 bytes.
 432.771 Checksum for script C:/Users/thorsten/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4051211387
 432.793 Checksum for script __LateGameMod__/control.lua: 762073407
2800.714 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
2812.642 Info AppManagerStates.cpp:1793: Saving finished
5244.072 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
5252.918 Info AppManagerStates.cpp:1793: Saving finished
7562.992 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
7571.687 Info AppManagerStates.cpp:1793: Saving finished
10291.666 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
10313.168 Info AppManagerStates.cpp:1793: Saving finished
13054.667 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
13066.549 Info AppManagerStates.cpp:1793: Saving finished
15596.203 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
15605.586 Info AppManagerStates.cpp:1793: Saving finished
18098.812 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
18136.085 Info AppManagerStates.cpp:1793: Saving finished
20802.983 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
20815.885 Info AppManagerStates.cpp:1793: Saving finished
23329.750 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
23345.213 Info AppManagerStates.cpp:1793: Saving finished
23751.919 Time travel logging:
 439.113 Popped blueprint record (player-index: 0, ID: 209) from book (player-index: 0, ID: 261)
 439.121 Popped blueprint record (player-index: 0, ID: 217) from book (player-index: 0, ID: 261)
23751.919 Error CrashHandler.cpp:462: Exception Code: c0000005, Address: 0x000000013fe6ce1e
ModuleBase: 0x000000013fe20000, ImageSize: 017b6000, RelativeAddress: 0004ce1e
23751.919 Error CrashHandler.cpp:468: Access Violation: Read at address 0000000000000000
23751.919 Error CrashHandler.cpp:482: Exception Context:
rax=00087480fff8f980, rbx=0000000000000000, rcx=0000000000000000,
rdx=000000000000002b, rsi=00000000d9089910, rdi=0000000000000000,
rip=000000013fe6ce1e, rsp=000000000f80eb80, rbp=000000000f80ec49,
 r8=0000000001e44471,  r9=0000000140590780, r10=0000000074dfd200,
r11=000000000f80eb70, r12=0000000059852a00, r13=0000000000000000,
r14=0000000000000001, r15=0000000000000001
23751.919 Crashed in E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013fe20000 - 0x00000001415d6000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-nivavp\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-nivavp\src\util\logger.cpp (537): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-nivavp\src\util\logger.cpp (544): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-nivavp\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-nivavp\src\util\crashhandler.cpp (511): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077AFBC10)
0000000077AFBC10 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077D00108)
0000000077D00108 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C97958)
0000000077C97958 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077CA812D)
0000000077CA812D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077C9855F)
0000000077C9855F (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077CCBCB8)
0000000077CCBCB8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-nivavp\src\ai\gotobehavior.cpp (960): GotoBehavior::checkPathExecutionProgress
c:\cygwin64\tmp\factorio-build-nivavp\src\ai\gotobehavior.cpp (773): GotoBehavior::execute
c:\cygwin64\tmp\factorio-build-nivavp\src\ai\attackareabehavior.cpp (63): AttackAreaBehavior::execute
c:\cygwin64\tmp\factorio-build-nivavp\src\ai\commandable.cpp (199): Commandable::runBehavior
c:\cygwin64\tmp\factorio-build-nivavp\src\ai\unitgroup.cpp (262): UnitGroup::update
c:\cygwin64\tmp\factorio-build-nivavp\src\ai\commander.cpp (245): Commander::update
c:\cygwin64\tmp\factorio-build-nivavp\src\surface\surface.cpp (1472): Surface::update
c:\cygwin64\tmp\factorio-build-nivavp\src\map\map.cpp (1565): Map::updateEntities
c:\cygwin64\tmp\factorio-build-nivavp\src\game.cpp (201): Game::update
c:\cygwin64\tmp\factorio-build-nivavp\src\scenario\scenario.cpp (1215): Scenario::update
c:\cygwin64\tmp\factorio-build-nivavp\src\mainloop.cpp (1163): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-nivavp\src\mainloop.cpp (1032): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-nivavp\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A759CD)
0000000077A759CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077CAA561)
0000000077CAA561 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
23759.718 Error CrashHandler.cpp:189: Map tick at moment of crash: 31736945
23759.718 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
23766.734 Uploading log file
23766.870 Error CrashHandler.cpp:245: Heap validation: success.
23766.875 Creating crash dump.
23767.644 CrashDump success

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boskid
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Re: [0.17.71] Crash without apparent reason (GotoBehavior::checkPathExecutionProgress)

Post by boskid »

Thanks for the report, do you have reliable way to reproduce this? Or could you share you save file?

Oxyd
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Re: [Oxyd][0.17.71] Crash without apparent reason (GotoBehavior::checkPathExecutionProgress)

Post by Oxyd »

Thanks, fixed in 0.17.72.

th0
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Re: [0.17.71] Crash without apparent reason (GotoBehavior::checkPathExecutionProgress)

Post by th0 »

boskid wrote:
Fri Oct 18, 2019 4:43 am
Thanks for the report, do you have reliable way to reproduce this? Or could you share you save file?
Hi Boskid, congratulations on your promotion :)
Oyxd wrote further down that it is fixed, do you still need anything?
Oxyd wrote:
Fri Oct 18, 2019 10:42 am
Thanks, fixed in 0.17.72.
Thank you!
May I ask what was causing this?

-th0

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boskid
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Re: [0.17.71] Crash without apparent reason (GotoBehavior::checkPathExecutionProgress)

Post by boskid »

th0 wrote:
Fri Oct 18, 2019 12:30 pm
Oyxd wrote further down that it is fixed, do you still need anything?
For now, no, thanks :) I found reproduction myself
th0 wrote:
Fri Oct 18, 2019 12:30 pm
May I ask what was causing this?
unit group was deleted when we didn't expect that

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