[0.17.69] Unexpected Mouse Behavior

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SimonFlapse
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[0.17.69] Unexpected Mouse Behavior

Post by SimonFlapse »

Hi,

I've been experiencing some unusual mouse behavior after running a cutscene in a multiplayer game. The cutscene involves switching the players controller to:

Code: Select all

defines.controllers.ghost
and back to:

Code: Select all

defines.controllers.cutscene
The code is all part of a scenario but executes without any apparent errors. Not all players/clients experience this, I've run two clients side by side and have one of them experience this bug and the other unaffected.

I'm also tracking this issue on Github: https://github.com/Refactorio/RedMew/issues/987

This GIF shows the mouse behavior. Notice that, when you place an item in the cursor, the mouse behavior is as expected.

Image
Attachments
0.17.69_Cutscene_Desync_Mouse-deflated.zip
Save game from server
(1.17 MiB) Downloaded 140 times
shortened-factorio-current.log
Removed errors from playing other scenarios
(10.14 KiB) Downloaded 152 times
factorio-current.log
Full untouched log
(1.26 MiB) Downloaded 131 times

posila
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Re: [0.17.69] Unexpected Mouse Behavior

Post by posila »

Thanks for the report.
It should be fixed for 0.17.71

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eradicator
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Re: [0.17.69] Unexpected Mouse Behavior

Post by eradicator »

Oh my, i've had this for a few weeks sporadically but was unable to properly reproduce it. Thanks for fixing!
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