[0.17.x] High multiplayer latency

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kert06
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Posts: 4
Joined: Tue Oct 15, 2019 7:52 am
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[0.17.x] High multiplayer latency

Post by kert06 »

Hello.

Intro
I've been playing Factorio for a while now and every now and then i play with my friend, while me being the host. But the latency is semi-playable for my friend, sometimes to the point he refuses to keep playing. Our bases are relatively small usually, as we just stop playing after some time because of the issue. Then after few months we like to try again to see if it has resolved, it has not.

I would like to identify the problem and solve it for good. Hopefully someone here can help me. We also play other games and the latency is pretty good between us and have not had any problems to the point we have to stop playing.

Details
Me and my friend live ~10km apart, we both have 30/30 up/down connections. If i ping my friends ip, i get 10-15ms and vice versa.
Me being the host have static IP-address and can forward ports when neccessary.
My friend who joins usually gets latency of 15-30 which should be 250-500ms.
It does not matter how big the base is, the latency problem is there from the start.
My spec: Ryzen 1700 @ 3900mhz, CL14 DDR4 @ 3200mhz.
Friends spec: Ryzen 2600, CL16 DDR4 @ 2600mhz.
I have tried /c game.speed=X different values and it doesnt really seem to do much, once 0.8 seemed to do things a little better, but only briefly. Increasing it to 10 i seemed to cap out around 400 UPS on my pc. Friends latency went through the roof.
My router's DMZ is disabled, UPNP on/off doesn't change anything.

It's weird because we live so close by and normal "ping" is so low that we are basically LAN.

What to do?
Where to look?
What information to provide, so you might get ideas?
Will try to provide some logs later tonight.

Thank you!
Last edited by kert06 on Tue Oct 22, 2019 1:26 pm, edited 7 times in total.

Loewchen
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Re: Multiplayer Latency

Post by Loewchen »

kert06 wrote:
Tue Oct 15, 2019 8:20 am
What information to provide
viewtopic.php?f=49&t=52433

kert06
Manual Inserter
Manual Inserter
Posts: 4
Joined: Tue Oct 15, 2019 7:52 am
Contact:

Re: [0.17.x] Multiplayer Latency

Post by kert06 »

Code: Select all

   0.000 2019-10-16 18:56:46; Factorio 0.17.71 (build 47452, win64, steam)
   0.000 Operating system: Windows 10 (version 1709) 
   0.000 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/kert/AppData/Roaming/Factorio [140965/243581MB]
   0.000 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
   0.008 System info: [CPU: AMD Ryzen 7 1700 Eight-Core Processor, 16 cores, RAM: 2288/16316 MB, page: 3824/18748 MB, virtual: 246/134217727 MB, extended virtual: 0 MB]
   0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.017 Available displays: 2
   0.017  [0]: \\.\DISPLAY1 - Radeon RX Vega {0x80005, [0,0], 1920x1080, 32bit, 120Hz}
   0.018  [1]: \\.\DISPLAY2 - Radeon RX Vega {0x80001, [-1680,32], 1680x1050, 32bit, 60Hz}
   0.055 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.129 Initialised Direct3D[0]: Radeon RX Vega; id: 1002-687f; driver: aticfx64.dll 25.20.15027.5007
   0.129   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.129   [Local Video Memory] Budget: 6902MB, CurrentUsage: 0MB, Reservation: 0/3654MB
   0.129   [Non-Local Vid.Mem.] Budget: 7342MB, CurrentUsage: 0MB, Reservation: 0/3875MB
   0.129   Tiled resources: Tier 2
   0.129   Unified Memory Architecture: No
   0.129   BGR 565 Supported: Yes
   0.129   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.130 Graphics settings preset: very-high
   0.130   Dedicated video memory size 8120 MB
   0.168 Desktop composition is active.
   0.168 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.168                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
   0.181 DSound: Starting _dsound_update thread
   0.181 DSound: Enter _dsound_update; tid=6264
   0.459 Loading mod settings FARL 3.1.15 (settings.lua)
   0.460 Loading mod settings Aircraft 1.6.12 (settings.lua)
   0.460 Loading mod settings Automatic_Train_Painter 0.3.2 (settings.lua)
   0.460 Loading mod settings BigBags 1.0.31 (settings.lua)
   0.461 Loading mod settings Bottleneck 0.10.4 (settings.lua)
   0.461 Loading mod settings even-distribution 0.3.13 (settings.lua)
   0.461 Loading mod settings miniloader 1.8.3 (settings.lua)
   0.461 Loading mod settings YARM 0.8.18 (settings.lua)
   0.462 Loading mod settings LogisticTrainNetwork 1.11.2 (settings.lua)
   0.462 Loading mod settings reverse-factory 6.1.17 (settings.lua)
   0.462 Loading mod settings LTN_Tracker 0.10.9 (settings.lua)
   0.465 Loading mod core 0.0.0 (data.lua)
   0.572 Loading mod base 0.17.71 (data.lua)
   0.870 Loading mod FARL 3.1.15 (data.lua)
   1.006 Loading mod air-filtering 0.7.2 (data.lua)
   1.131 Loading mod Aircraft 1.6.12 (data.lua)
   1.267 Loading mod Automatic_Train_Painter 0.3.2 (data.lua)
   1.403 Loading mod BigBags 1.0.31 (data.lua)
   1.525 Loading mod Bottleneck 0.10.4 (data.lua)
   1.644 Loading mod bullet-trails 0.4.1 (data.lua)
   1.764 Loading mod CanalBuilder 0.17.6 (data.lua)
   1.886 Loading mod Construction_Drones 0.2.13 (data.lua)
   2.008 Loading mod even-distribution 0.3.13 (data.lua)
   2.125 Loading mod FNEI 0.2.7 (data.lua)
   2.250 Loading mod miniloader 1.8.3 (data.lua)
   2.373 Loading mod OpteraLib 0.1.8 (data.lua)
   2.493 Loading mod Repair_Turret 0.2.0 (data.lua)
   2.614 Loading mod stdlib 1.3.0 (data.lua)
   2.731 Loading mod YARM 0.8.18 (data.lua)
   2.853 Loading mod LogisticTrainNetwork 1.11.2 (data.lua)
   2.974 Loading mod reverse-factory 6.1.17 (data.lua)
   3.093 Loading mod LTN_Tracker 0.10.9 (data.lua)
   3.214 Loading mod base 0.17.71 (data-updates.lua)
   3.333 Loading mod FARL 3.1.15 (data-updates.lua)
   3.450 Loading mod Aircraft 1.6.12 (data-updates.lua)
   3.568 Loading mod bullet-trails 0.4.1 (data-updates.lua)
   3.686 Loading mod CanalBuilder 0.17.6 (data-updates.lua)
   3.804 Loading mod miniloader 1.8.3 (data-updates.lua)
   3.921 Loading mod Squeak Through 1.3.0 (data-updates.lua)
   4.041 Loading mod reverse-factory 6.1.17 (data-updates.lua)
   4.167 Loading mod FARL 3.1.15 (data-final-fixes.lua)
   4.285 Loading mod Automatic_Train_Painter 0.3.2 (data-final-fixes.lua)
   4.402 Loading mod BigBags 1.0.31 (data-final-fixes.lua)
   4.519 Loading mod Construction_Drones 0.2.13 (data-final-fixes.lua)
   4.639 Loading mod even-distribution 0.3.13 (data-final-fixes.lua)
   4.757 Loading mod tree_collision 0.5.1 (data-final-fixes.lua)
   4.874 Loading mod YARM 0.8.18 (data-final-fixes.lua)
   4.992 Loading mod LogisticTrainNetwork 1.11.2 (data-final-fixes.lua)
   4.993 Script @__LogisticTrainNetwork__/data-final-fixes.lua:88: [LTN] found 288 items, 8 fluids, 2 locomotives, 3 wagons
   5.111 Loading mod reverse-factory 6.1.17 (data-final-fixes.lua)
   5.274 Checksum for core: 713075318
   5.274 Checksum of base: 1636240771
   5.274 Checksum of FARL: 677650815
   5.274 Checksum of air-filtering: 3270793197
   5.274 Checksum of Aircraft: 680701545
   5.274 Checksum of Automatic_Train_Painter: 3781334856
   5.274 Checksum of BigBags: 2302835680
   5.274 Checksum of Bottleneck: 3138809866
   5.274 Checksum of bullet-trails: 3671570151
   5.274 Checksum of CanalBuilder: 519376944
   5.274 Checksum of Construction_Drones: 1891882348
   5.274 Checksum of even-distribution: 3142890650
   5.274 Checksum of FNEI: 947672031
   5.274 Checksum of miniloader: 3551358050
   5.274 Checksum of OpteraLib: 3112015020
   5.274 Checksum of Repair_Turret: 1959228002
   5.274 Checksum of Squeak Through: 3677677690
   5.274 Checksum of stdlib: 68667574
   5.274 Checksum of tree_collision: 3231141521
   5.274 Checksum of YARM: 871297985
   5.274 Checksum of LogisticTrainNetwork: 2358978990
   5.274 Checksum of reverse-factory: 3962205822
   5.274 Checksum of LTN_Tracker: 2457917878
   5.471 Warning EnergySourcePrototype.cpp:91: emissions used, use emissions_per_minute (proposed value -6e-05): ROOT.furnace.air-filter-machine.energy_source
   5.472 Warning EnergySourcePrototype.cpp:91: emissions used, use emissions_per_minute (proposed value -0.00012): ROOT.furnace.air-filter-machine-mk2.energy_source
   5.472 Warning EnergySourcePrototype.cpp:91: emissions used, use emissions_per_minute (proposed value -0.0003): ROOT.furnace.air-filter-machine-mk3.energy_source
   5.549 Prototype list checksum: 473851754
   5.587 Loading sounds...
   5.641 Info PlayerData.cpp:70: Local player-data.json unavailable
   5.641 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1571166371
   5.761 Crop bitmaps.
   9.983 Parallel Sprite Loader initialized (threads: 13)
  17.468 Initial atlas bitmap size is 16384
  17.506 Created atlas bitmap 16384x16376 [none]
  17.510 Created atlas bitmap 16384x12168 [none]
  17.511 Created atlas bitmap 8192x3872 [decal]
  17.512 Created atlas bitmap 16384x4832 [low-object, linear-minification]
  17.513 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  17.514 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
  17.514 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  17.515 Created atlas bitmap 4096x1936 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  17.515 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  17.516 Created atlas bitmap 8192x1632 [alpha-mask]
  17.519 Created atlas bitmap 16384x12792 [shadow, linear-magnification, alpha-mask]
  17.519 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  17.524 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  18.091 Parallel Sprite Loader initialized (threads: 13)
  26.012 Sprites loaded
  26.026 Generated mipmaps (4) for atlas [3] of size 16384x4832   
  26.037 Generated mipmaps (3) for atlas [4] of size 8192x3744   
  26.047 Generated mipmaps (3) for atlas [5] of size 16384x7168   
  26.058 Generated mipmaps (3) for atlas [6] of size 4096x1600   
  26.068 Generated mipmaps (5) for atlas [7] of size 4096x1936   
  26.080 Generated mipmaps (3) for atlas [11] of size 8192x2352   
  26.080 Custom mipmaps uploaded.
  26.085 Custom inputs active: 7
  26.133 Factorio initialised
  64.905 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  64.905 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
  64.905 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
  64.905 Loading map C:\Users\kert\AppData\Roaming\Factorio\saves\1.zip: 2214472 bytes.
  64.933 Loading level.dat: 10030400 bytes.
  64.935 Info Scenario.cpp:187: Map version 0.17.69-1
  65.484 Loading script.dat: 437044 bytes.
  65.487 Checksum for script C:/Users/kert/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
  65.498 Checksum for script __FARL__/control.lua: 2887321949
  65.508 Checksum for script __Automatic_Train_Painter__/control.lua: 251339520
  65.509 Checksum for script __BigBags__/control.lua: 2756184366
  65.510 Checksum for script __Bottleneck__/control.lua: 303320138
  65.511 Checksum for script __CanalBuilder__/control.lua: 3398572675
  65.516 Checksum for script __Construction_Drones__/control.lua: 3071053582
  65.517 Script @__even-distribution__/framework.lua:72: 0 [ED] Initializing framework... DEBUG = false
  65.517 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom scripts...
  65.517 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: metatables
  65.517 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: util
  65.518 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: helpers
  65.518 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: setup
  65.518 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: visuals
  65.519 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: drag
  65.519 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: cleanup
  65.519 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering default event handlers...
  65.519 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom inputs...
  65.519 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: inventory-cleanup   event: on_inventory_cleanup
  65.520 Script @__even-distribution__/framework.lua:72: 0 [ED] Successfully initialized
  65.520 Checksum for script __even-distribution__/control.lua: 3245574840
  65.532 Checksum for script __FNEI__/control.lua: 3215094452
  65.536 Checksum for script __miniloader__/control.lua: 2775463527
  65.537 Checksum for script __Repair_Turret__/control.lua: 558967339
  65.541 Checksum for script __YARM__/control.lua: 741796378
  65.546 Checksum for script __LogisticTrainNetwork__/control.lua: 2597544382
  65.547 Checksum for script __reverse-factory__/control.lua: 2747200419
  65.554 Checksum for script __LTN_Tracker__/control.lua: 2248287194
  65.899 Script @__LogisticTrainNetwork__/script/init.lua:309: [LTN] LogisticTrainNetwork 1.11.2 configuration updated.
  65.934 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  65.934 Hosting game at IP ADDR:({0.0.0.0:34197})
  65.934 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
  66.789 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (9Mbya4kHNIjF6pusHPzFIrZxOZa68dgX) from the auth server.
  66.789 Info ServerMultiplayerManager.cpp:776: updateTick(5211249) changing state from(CreatingGame) to(InGame)
  66.789 Info UDPSocket.cpp:39: Opening socket for broadcast
  66.790 Info GameActionHandler.cpp:4168: UpdateTick (5211249) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
 212.691 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
 213.032 Info AppManagerStates.cpp:1793: Saving finished
 370.573 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({95.153.26.128:53585}))
 370.573 Refusing connection for address (IP ADDR:({95.153.26.128:53585})), username (sandert8). UserVerificationMissing
 371.339 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({95.153.26.128:57880}))
 371.339 Refusing connection for address (IP ADDR:({95.153.26.128:57880})), username (sandert8). PasswordMissing
 373.889 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({95.153.26.128:57881}))
 373.890 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({95.153.26.129:57881})).
 373.890 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(9238) adding peer(1)
 373.907 Info ServerMultiplayerManager.cpp:776: updateTick(5229653) changing state from(InGame) to(InGameSavingMap)
 373.939 Info ServerMultiplayerManager.cpp:925: updateTick(5229653) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
 374.176 Info ServerMultiplayerManager.cpp:993: UpdateTick(5229653) Serving map(C:\Users\kert\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(1982460) crc(930936805)
 374.176 Info ServerMultiplayerManager.cpp:776: updateTick(5229653) changing state from(InGameSavingMap) to(InGame)
 374.255 Info ServerMultiplayerManager.cpp:925: updateTick(5229657) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
 375.389 Info ServerMultiplayerManager.cpp:925: updateTick(5229725) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
 375.922 Info ServerMultiplayerManager.cpp:925: updateTick(5229757) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
 376.106 Info ServerMultiplayerManager.cpp:925: updateTick(5229768) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
 376.106 Info GameActionHandler.cpp:4168: UpdateTick (5229768) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect) 
 376.205 Info ServerMultiplayerManager.cpp:925: updateTick(5229774) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
 513.391 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
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11537.056 Script @__YARM__/remote.lua:49: hide_expando is no longer supported. Try set_filter(player_name_or_index, 'none' or 'warnings' or 'all')
11630.323 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
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11645.272 Script @__YARM__/remote.lua:49: hide_expando is no longer supported. Try set_filter(player_name_or_index, 'none' or 'warnings' or 'all')
11682.756 Script @__YARM__/remote.lua:49: hide_expando is no longer supported. Try set_filter(player_name_or_index, 'none' or 'warnings' or 'all')
11762.522 Script @__YARM__/remote.lua:49: hide_expando is no longer supported. Try set_filter(player_name_or_index, 'none' or 'warnings' or 'all')
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12394.773 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (1)
12394.773 Info ServerMultiplayerManager.cpp:925: updateTick(5949746) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
12394.773 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(369785) removing peer(1).
12413.799 Info ServerMultiplayerManager.cpp:114: Disconnecting multiplayer connection.
12413.799 Info ServerMultiplayerManager.cpp:776: updateTick(5950888) changing state from(InGame) to(DisconnectingScheduled)
12413.805 Info ServerMultiplayerManager.cpp:776: updateTick(5950888) changing state from(DisconnectingScheduled) to(Disconnecting)
12413.822 Info ServerMultiplayerManager.cpp:776: updateTick(5950888) changing state from(Disconnecting) to(Disconnected)
12413.824 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
12413.824 Info ServerMultiplayerManager.cpp:776: updateTick(5950888) changing state from(Disconnected) to(Closed)
12414.146 Info UDPSocket.cpp:218: Closing socket
12414.146 Info UDPSocket.cpp:248: Socket closed
12414.146 Info UDPSocket.cpp:218: Closing socket
12414.173 Info UDPSocket.cpp:218: Closing socket
12414.173 Info UDPSocket.cpp:248: Socket closed
12414.682 Quitting: user-quit.
12414.762 DSound: Stopping voice
12414.762 DSound: Joining thread
12414.765 DSound: Exit _dsound_update; tid=6264
12414.765 DSound: Waiting for voice to stop ... signaled
12414.765 DSound: Joined thread
12414.765 DSound: Destroying thread
12414.765 DSound: Thread destroyed
12414.765 DSound: Releasing buffer
12414.765 DSound: Voice stopped
12414.765 DSound: Deallocating voice
12414.765 DSound: Deallocated voice
12414.841 Steam API shutdown.
12414.844 Goodbye
Last edited by kert06 on Tue Nov 12, 2019 7:41 am, edited 1 time in total.

Loewchen
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Re: [0.17.x] Multiplayer Latency

Post by Loewchen »

What exactly happens in game that you think is caused by high latency?
Is it identical when he hosts the game/when both of you connect to a public server?
Generally factorio latency values include more than just round trip time of a ping and are not directly comparable.

kert06
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Re: [0.17.x] Multiplayer Latency

Post by kert06 »

Loewchen wrote:
Wed Oct 16, 2019 8:21 pm
What exactly happens in game that you think is caused by high latency?
Is it identical when he hosts the game/when both of you connect to a public server?
Generally factorio latency values include more than just round trip time of a ping and are not directly comparable.
Not sure, the latency is between 10-30 usually for my friend, but gets way worse if i start to unload ammo, grenades or rockets to big biter bases and they start to run around and chasing me, at the same time me still shooting at them.

He says that the high latency isn't very noticeable when we are building the factory. Laying down belts, smelters, miners, etc. The gameplay is nearly impossible for him if me or we both start clearing biters. If he is clearing biters alone, its okay, but if done together, he always rubberbands and dies eventually, because of massive lag. When i clear biters alone and he is building the base, it's still very laggy for him.

What could cause such a high latency?

kert06
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Re: [0.17.x] High multiplayer latency

Post by kert06 »

Yesterday we were playing Deep Rock Galactic and the ping was 7-10ms at all times and the game ran smooth. In Factorio though, the latency is still high and multiplayer game is barely playable. Weird.

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