When game.tick_paused == true, players can still enter and leave vehicles.
I know that this isn't a game-breaking bug, but I still wanted to mention it.
[Very Small Bug] With game.tick_paused
Re: [Very Small Bug] With game.tick_paused
Thanks for the report. That's not a bug.
If you want to get ahold of me I'm almost always on Discord.
Re: [Very Small Bug] With game.tick_paused
Specifically: there is no list of game features that are supposed to work/aren't supposed to work when tick_paused is true/false. Just that entities aren't updated when tick_paused is true and they are when it's false.
If you want to get ahold of me I'm almost always on Discord.
Re: [Very Small Bug] With game.tick_paused
Will be the event triggered on every entering, multiple times per tick?