[Very Small Bug] With game.tick_paused

Bugs that are actually features.
DragonD
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[Very Small Bug] With game.tick_paused

Post by DragonD »

When game.tick_paused == true, players can still enter and leave vehicles.
I know that this isn't a game-breaking bug, but I still wanted to mention it.
Rseding91
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Re: [Very Small Bug] With game.tick_paused

Post by Rseding91 »

Thanks for the report. That's not a bug.
If you want to get ahold of me I'm almost always on Discord.
Rseding91
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Re: [Very Small Bug] With game.tick_paused

Post by Rseding91 »

Specifically: there is no list of game features that are supposed to work/aren't supposed to work when tick_paused is true/false. Just that entities aren't updated when tick_paused is true and they are when it's false.
If you want to get ahold of me I'm almost always on Discord.
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darkfrei
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Re: [Very Small Bug] With game.tick_paused

Post by darkfrei »

Will be the event triggered on every entering, multiple times per tick?
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