Free service to run your server: Factorio Zone

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ownlyme
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Re: Free service to run your server: Factorio Zone

Post by ownlyme »

is the player index nil or the message? Oo
edit: its fixed, probably the player index was nil... pretty sure that was not the only mod that will have an issue with this
Last edited by ownlyme on Sun May 12, 2019 12:02 pm, edited 1 time in total.
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
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Re: Free service to run your server: Factorio Zone

Post by Davv »

Two more suggestions I found out, and one is, hm, a bit critical.

So I will start from this critical issue...

Can we somehow request previous saves, for debugging usage? For example, reproducing this issue which we found lately: https://github.com/Oarcinae/FactorioSce ... /issues/97 is impossible without previous saves and/or previous logs.


Next suggestion is, add Discord and any other social media buttons to factorio.zone page, please. ;)
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Re: Free service to run your server: Factorio Zone

Post by WhiteFang34 »

Davv wrote: Mon May 06, 2019 3:15 pm Hey, found issue with Realistic Reactors and your new "console chat" functionality.
Here's link: https://github.com/IngoKnieto/factorio- ... s/issues/5
That appears to be a bug with the mod and nothing the service can do about it (looks like it detected the crash fine). I see the issue is closed now, how was is resolved?
Davv wrote: Mon May 06, 2019 3:15 pm Also, here's another one small issue.

When using /quit to close server remotely by site, it shows "crash detected" even if it closed correctly.

Code: Select all

/save
Saving map to /home/factorio/launches/42298/user11727_slot2_launch42298.zip
 855.306 Info AppManager.cpp:384: Saving game as /home/factorio/launches/42298/user11727_slot2_launch42298.zip
 858.851 Info AppManagerStates.cpp:1748: Saving finished
/stop
/quit
 872.409 Quitting: remote-quit.
 872.409 Info MainLoop.cpp:398: Saving map as /home/factorio/launches/42298/user11727_slot2_launch42298.zip
 874.053 Info MainLoop.cpp:409: Saving progress: 0.001708%
 875.053 Info MainLoop.cpp:409: Saving progress: 42.176453%
 875.756 Info MainLoop.cpp:409: Saving progress: 100.000000%
 875.931 Info ServerMultiplayerManager.cpp:114: Disconnecting multiplayer connection.
 875.931 Info ServerMultiplayerManager.cpp:769: updateTick(20158116) changing state from(InGame) to(DisconnectingScheduled)
 875.965 Info ServerMultiplayerManager.cpp:769: updateTick(20158116) changing state from(DisconnectingScheduled) to(Disconnecting)
 877.906 Info ServerMultiplayerManager.cpp:769: updateTick(20158116) changing state from(Disconnecting) to(Disconnected)
 877.906 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
 877.906 Info ServerMultiplayerManager.cpp:769: updateTick(20158116) changing state from(Disconnected) to(Closed)
 878.428 Info GlobalContext.cpp:683: Waiting for child processes to exit: 
 878.453 Info UDPSocket.cpp:210: Closing socket
 878.453 Info UDPSocket.cpp:240: Socket closed
 878.495 Goodbye
ready
crash detected
ready
Thanks for the bug report, I'll get that fixed.
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Re: Free service to run your server: Factorio Zone

Post by WhiteFang34 »

Davv wrote: Sun May 12, 2019 11:15 am Two more suggestions I found out, and one is, hm, a bit critical.

So I will start from this critical issue...

Can we somehow request previous saves, for debugging usage? For example, reproducing this issue which we found lately: https://github.com/Oarcinae/FactorioSce ... /issues/97 is impossible without previous saves and/or previous logs.
It's possible to retrieve previous saves that Factorio Zone wrote when it successfully shutdown Factorio (either when you click the stop button or the session timed out from inactivity). These aren't available through the website yet, so you'll need to email me (matt@factorio.zone) with some details for me to find it (send me the log from any session so I can identify and verify your user).

It's not usually possible to retrieve the autosaves since they're lost when the virtual machine is destroyed. I've intended to eventually provide a way to get at the autosaves and manage the shutdown save history, but I haven't gotten to it yet.
Davv wrote: Sun May 12, 2019 11:15 am Next suggestion is, add Discord and any other social media buttons to factorio.zone page, please. ;)
Good idea, will do.
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Re: Free service to run your server: Factorio Zone

Post by Davv »

WhiteFang34 wrote: Wed May 15, 2019 1:14 am
Davv wrote: Sun May 12, 2019 11:15 am Two more suggestions I found out, and one is, hm, a bit critical.

So I will start from this critical issue...

Can we somehow request previous saves, for debugging usage? For example, reproducing this issue which we found lately: https://github.com/Oarcinae/FactorioSce ... /issues/97 is impossible without previous saves and/or previous logs.
It's possible to retrieve previous saves that Factorio Zone wrote when it successfully shutdown Factorio (either when you click the stop button or the session timed out from inactivity). These aren't available through the website yet, so you'll need to email me (matt@factorio.zone) with some details for me to find it (send me the log from any session so I can identify and verify your user).

It's not usually possible to retrieve the autosaves since they're lost when the virtual machine is destroyed. I've intended to eventually provide a way to get at the autosaves and manage the shutdown save history, but I haven't gotten to it yet.
Davv wrote: Sun May 12, 2019 11:15 am Next suggestion is, add Discord and any other social media buttons to factorio.zone page, please. ;)
Good idea, will do.
What about moving autosaves from VM/container to storage cloud, every time they're saved? I assume you already have storage cloud to store saves before VM is started/stopped, so problem is only sending autosaves to storage cloud, but I think that would be easy, as they same similiar names, always.
And then you could allow us, for example, get last 10 autosaves, or more, depends on possibilities of your hardware. ;)

If you use containers, then it would be super easy in my opinion, but I can be wrong.
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Re: Free service to run your server: Factorio Zone

Post by linhu66 »

Suggestions for you: First, whether the server can join the country; Second, whether the server can join Mod
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Re: Free service to run your server: Factorio Zone

Post by Davv »

WhiteFang34 wrote: Wed May 15, 2019 1:04 am
Davv wrote: Mon May 06, 2019 3:15 pm Hey, found issue with Realistic Reactors and your new "console chat" functionality.
Here's link: https://github.com/IngoKnieto/factorio- ... s/issues/5
That appears to be a bug with the mod and nothing the service can do about it (looks like it detected the crash fine). I see the issue is closed now, how was is resolved?
Davv wrote: Mon May 06, 2019 3:15 pm Also, here's another one small issue.

When using /quit to close server remotely by site, it shows "crash detected" even if it closed correctly.

Code: Select all

/save
Saving map to /home/factorio/launches/42298/user11727_slot2_launch42298.zip
 855.306 Info AppManager.cpp:384: Saving game as /home/factorio/launches/42298/user11727_slot2_launch42298.zip
 858.851 Info AppManagerStates.cpp:1748: Saving finished
/stop
/quit
 872.409 Quitting: remote-quit.
 872.409 Info MainLoop.cpp:398: Saving map as /home/factorio/launches/42298/user11727_slot2_launch42298.zip
 874.053 Info MainLoop.cpp:409: Saving progress: 0.001708%
 875.053 Info MainLoop.cpp:409: Saving progress: 42.176453%
 875.756 Info MainLoop.cpp:409: Saving progress: 100.000000%
 875.931 Info ServerMultiplayerManager.cpp:114: Disconnecting multiplayer connection.
 875.931 Info ServerMultiplayerManager.cpp:769: updateTick(20158116) changing state from(InGame) to(DisconnectingScheduled)
 875.965 Info ServerMultiplayerManager.cpp:769: updateTick(20158116) changing state from(DisconnectingScheduled) to(Disconnecting)
 877.906 Info ServerMultiplayerManager.cpp:769: updateTick(20158116) changing state from(Disconnecting) to(Disconnected)
 877.906 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
 877.906 Info ServerMultiplayerManager.cpp:769: updateTick(20158116) changing state from(Disconnected) to(Closed)
 878.428 Info GlobalContext.cpp:683: Waiting for child processes to exit: 
 878.453 Info UDPSocket.cpp:210: Closing socket
 878.453 Info UDPSocket.cpp:240: Socket closed
 878.495 Goodbye
ready
crash detected
ready
Thanks for the bug report, I'll get that fixed.
Also, issue with mod was fixed by one of their updates, you can ask @ownlyme as he is one of contributors of Realistic Reactors mod.
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Re: Free service to run your server: Factorio Zone

Post by Davv »

There's critical issue which hurts our community a lot.

We were playing much, and today (few minutes ago) we had crash(due to mod, but that's being fixed). And your server, instead of loading last autosave or anything, loaded... save from yesterday. We lost more than 16 hours of progress. That really hurts.
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Re: Free service to run your server: Factorio Zone

Post by WhiteFang34 »

Davv wrote: Thu May 16, 2019 4:33 pm There's critical issue which hurts our community a lot.

We were playing much, and today (few minutes ago) we had crash(due to mod, but that's being fixed). And your server, instead of loading last autosave or anything, loaded... save from yesterday. We lost more than 16 hours of progress. That really hurts.
That is definitely a bad user experience, sorry it happened to you. I agree that it's a critical issue since so much progress can be lost. Later today I'll look into using the last autosave when a crash is detected.
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Re: Free service to run your server: Factorio Zone

Post by Davv »

WhiteFang34 wrote: Thu May 16, 2019 8:04 pm
Davv wrote: Thu May 16, 2019 4:33 pm There's critical issue which hurts our community a lot.

We were playing much, and today (few minutes ago) we had crash(due to mod, but that's being fixed). And your server, instead of loading last autosave or anything, loaded... save from yesterday. We lost more than 16 hours of progress. That really hurts.
That is definitely a bad user experience, sorry it happened to you. I agree that it's a critical issue since so much progress can be lost. Later today I'll look into using the last autosave when a crash is detected.
Thank you very much for your patience and time invested into this.
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Re: Free service to run your server: Factorio Zone

Post by Davv »

Also, almost always when I do first start(after browser start) of your service, it automagically stops and I need to start it again.
There's part of log which tells about that.

Code: Select all

...
retrieving save user11727_slot2_launch44187.zip
starting factorio
tailing log
   0.000 2019-05-17 00:34:20; Factorio 0.17.40 (build 45018, linux64, headless)
   0.046 Operating system: Linux (Debian 9.9)
   0.046 Program arguments: "/home/factorio/launches/44228/bin/x64/factorio" "--start-server" "user11727_slot2_launch44228.zip" "--bind" "0.0.0.0:30342" "--server-settings" "settings.json" 
   0.046 Read data path: /home/factorio/launches/44228/data
   0.046 Write data path: /home/factorio/launches/44228 [589/1950MB]
   0.046 Binaries path: /home/factorio/launches/44228/bin
   0.054 System info: [CPU: Intel(R) Xeon(R) Platinum 8175M CPU @ 2.50GHz, 2 cores, RAM: 3895 MB]
   0.054 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset>
   0.054 Running in headless mode
   0.084 Loading mod settings FARL 3.1.8 (settings.lua)
   0.084 Loading mod settings aai-vehicles-miner 0.4.2 (settings.lua)
   0.085 Loading mod settings AutoDeconstruct 0.1.12 (settings.lua)
   0.085 Loading mod settings Automatic_Train_Painter 0.2.8 (settings.lua)
   0.085 Loading mod settings Bottleneck 0.10.4 (settings.lua)
   0.085 Loading mod settings even-distribution 0.3.7 (settings.lua)
   0.085 Loading mod settings Factorissimo2 2.3.3 (settings.lua)
   0.085 Loading mod settings helmod 0.8.11 (settings.lua)
   0.086 Loading mod settings Inventory Sensor 1.7.3 (settings.lua)
   0.086 Loading mod settings LandMover 0.2.6 (settings.lua)
   0.087 Loading mod settings RailTools 0.1.2 (settings.lua)
   0.087 Loading mod settings RealisticReactors 2.17.4 (settings.lua)
   0.087 Loading mod settings Todo-List 17.2.1 (settings.lua)
   0.088 Loading mod settings VehicleGrid 1.1.1 (settings.lua)
   0.088 Loading mod settings YARM 0.8.15 (settings.lua)
   0.088 Loading mod settings aai-programmable-structures 0.5.10 (settings.lua)
   0.089 Loading mod settings aai-programmable-vehicles 0.5.14 (settings.lua)
   0.093 Loading mod core 0.0.0 (data.lua)
   0.161 Loading mod base 0.17.40 (data.lua)
   0.422 Loading mod FARL 3.1.8 (data.lua)
   0.571 Loading mod aai-signals 0.4.1 (data.lua)
   0.762 Loading mod aai-vehicles-chaingunner 0.4.1 (data.lua)
   1.060 Loading mod aai-vehicles-flame-tank 0.3.1 (data.lua)
   1.301 Loading mod aai-vehicles-flame-tumbler 0.4.1 (data.lua)
   1.431 Loading mod aai-vehicles-hauler 0.4.2 (data.lua)
   1.584 Loading mod aai-vehicles-laser-tank 0.4.1 (data.lua)
   1.719 Loading mod aai-vehicles-miner 0.4.2 (data.lua)
   1.849 Loading mod aai-vehicles-warden 0.3.1 (data.lua)
   1.985 Loading mod aai-zones 0.4.1 (data.lua)
   2.137 Loading mod Bottleneck 0.10.4 (data.lua)
   2.335 Loading mod bullet-trails 0.4.1 (data.lua)
   2.481 Loading mod even-distribution 0.3.7 (data.lua)
   2.629 Loading mod Factorissimo2 2.3.3 (data.lua)
   2.841 Loading mod helmod 0.8.11 (data.lua)
   3.065 Loading mod Inventory Sensor 1.7.3 (data.lua)
   3.263 Loading mod LandMover 0.2.6 (data.lua)
   3.463 Loading mod RailTools 0.1.2 (data.lua)
   3.682 Loading mod RealisticReactors 2.17.4 (data.lua)
   3.924 Loading mod Todo-List 17.2.1 (data.lua)
   4.156 Loading mod VehicleGrid 1.1.1 (data.lua)
   4.172 Script @__VehicleGrid__/prototypes/equipment-grid.lua:2: VehicleGrid-car = 8x8 8, 8
   4.173 Script @__VehicleGrid__/prototypes/equipment-grid.lua:5: VehicleGrid-tank = 12x10 12, 10
   4.173 Script @__VehicleGrid__/prototypes/equipment-grid.lua:8: VehicleGrid-loco = 10x8 10, 8
   4.173 Script @__VehicleGrid__/prototypes/equipment-grid.lua:11: VehicleGrid-wagon = 10x6 10, 6
   4.173 Script @__VehicleGrid__/prototypes/equipment-grid.lua:14: VehicleGrid-artillery-wagon = 10x6 10, 6
   4.368 Loading mod YARM 0.8.15 (data.lua)
   4.596 Loading mod aai-programmable-structures 0.5.10 (data.lua)
   4.811 Loading mod aai-programmable-vehicles 0.5.14 (data.lua)
   5.058 Loading mod base 0.17.40 (data-updates.lua)
   5.272 Loading mod FARL 3.1.8 (data-updates.lua)
   5.487 Loading mod aai-vehicles-chaingunner 0.4.1 (data-updates.lua)
stopping factorio
...
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WhiteFang34
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Re: Free service to run your server: Factorio Zone

Post by WhiteFang34 »

Davv wrote: Fri May 17, 2019 12:29 am
WhiteFang34 wrote: Thu May 16, 2019 8:04 pm
Davv wrote: Thu May 16, 2019 4:33 pm There's critical issue which hurts our community a lot.

We were playing much, and today (few minutes ago) we had crash(due to mod, but that's being fixed). And your server, instead of loading last autosave or anything, loaded... save from yesterday. We lost more than 16 hours of progress. That really hurts.
That is definitely a bad user experience, sorry it happened to you. I agree that it's a critical issue since so much progress can be lost. Later today I'll look into using the last autosave when a crash is detected.
Thank you very much for your patience and time invested into this.
No problem!

I've deployed an improvement that will automatically recover the last autosave if it detects that Factorio crashed. After the "crash detected" message you'll see a "recovered save from N seconds ago" if it was successful. Right now autosaves are configured to happen every 10 minutes, so you shouldn't lose more than that next time. I believe this should cover the majority of crash issues.

There are also backups in place for the launch directory, which includes autosaves. If the automatic recovery doesn't work or something else goes wrong, let me know. I'll try to recover your last autosave and diagnose how to prevent the issue from happening again. In the rare event that the virtual machine has issues, this will be the way to recover the save until I make further improvements.

Speaking of virtual machine issues... when I deployed this change about an hour ago, a rare timing bug was hit for the first time in the service shutdown code. Unfortunately 3 virtual machines were terminated by mistake. My apologies to those of you hit by that. I've put in a fix so that won't happen again.
Free service to run your headless server at https://factorio.zone
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Re: Free service to run your server: Factorio Zone

Post by Sealchen »

Hello,

i have an error when i want to start Server with 0.17.41

uploaded save ****.zip detected version 0.17.41
stored save ****.zip in slot 1
ready
launching factorio in eu-west
selecting connection 34.244.20.196:1512
installing factorio version 0.17.41
launch failed: 46d882ef-9097-4d41-a1f7-5cbab61fe435

Can you fix it?
Thanks and really nice service!!
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Re: Free service to run your server: Factorio Zone

Post by WhiteFang34 »

Sealchen wrote: Fri May 17, 2019 1:48 pm Hello,

i have an error when i want to start Server with 0.17.41

uploaded save ****.zip detected version 0.17.41
stored save ****.zip in slot 1
ready
launching factorio in eu-west
selecting connection 34.244.20.196:1512
installing factorio version 0.17.41
launch failed: 46d882ef-9097-4d41-a1f7-5cbab61fe435

Can you fix it?
Thanks and really nice service!!
It looks like the 0.17.41 version was listed as available but the Factorio download was broken for a while: viewtopic.php?f=3&t=70937#p430657. They fixed it a few hours ago and that version now works on Factorio Zone. I'll see about improving the error message. Thanks for the report.
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Re: Free service to run your server: Factorio Zone

Post by NightOps »

Would it be possible to change the mod file upload parameters to allow batch upload(selecting numerous files at one time). Or could you enable us to connect via ftp once the server(VM) starts to run so we can directly upload to the mod folder?
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Re: Free service to run your server: Factorio Zone

Post by JePeSWE »

Hi
Great service you provide (Y)

I uploaded some mods and a savefile, and clicked the startbutton. It went well but it halted on a mod infinity-chest, further up in the list i see this:

0.000 2019-06-27 20:48:21; Factorio 0.17.52 (build 45814, linux64, headless)
0.051 Operating system: Linux (Debian 9.9)
0.051 Program arguments: "/home/factorio/launches/52018/bin/x64/factorio" "--start-server" "user18148_slot1_launch52018.zip" "--bind" "0.0.0.0:5300" "--server-settings" "settings.json"
0.051 Read data path: /home/factorio/launches/52018/data
0.051 Write data path: /home/factorio/launches/52018 [792/1950MB]
0.051 Binaries path: /home/factorio/launches/52018/bin
0.059 System info: [CPU: , 2 cores, RAM: 3907 MB]
0.059 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset>
0.059 Running in headless mode
0.125 Loading mod settings railloader 0.6.1 (settings.lua)
0.126 Loading mod settings Actual_Craft_Time 0.3.9 (settings.lua)
0.126 Loading mod settings Aircraft 1.6.6 (settings.lua)
0.126 Loading mod settings angelsaddons-warehouses 0.4.1 (settings.lua)
0.126 Loading mod settings auto-research 5.0.2 (settings.lua)
0.126 Loading mod settings AutoDeconstruct 0.1.12 (settings.lua)
0.126 Loading mod settings bobinserters 0.17.5 (settings.lua)
0.126 Loading mod settings Bottleneck 0.10.4 (settings.lua)
0.127 Loading mod settings deadlock-beltboxes-loaders 2.2.0 (settings.lua)
0.127 Loading mod settings Dectorio 0.9.14 (settings.lua)
0.127 Loading mod settings even-distribution 0.3.9 (settings.lua)
0.128 Loading mod settings Factorissimo2 2.3.4 (settings.lua)
0.128 Loading mod settings helmod 0.8.11 (settings.lua)
0.129 Loading mod settings InserterFuelLeech 0.2.2 (settings.lua)
0.129 Loading mod settings Inventory Sensor 1.7.3 (settings.lua)
0.129 Loading mod settings long-reach 0.0.13 (settings.lua)
0.130 Loading mod settings Noxys_Waterfill 0.1.3 (settings.lua)
0.130 Loading mod settings rso-mod 5.0.9 (settings.lua)
0.131 Loading mod settings RunSpeedToggle 0.1.4 (settings.lua)
0.131 Loading mod settings VehicleSnap 1.17.3 (settings.lua)
0.132 Loading mod settings Warehousing 0.2.3 (settings.lua)
0.132 Loading mod settings Waterbomb 0.17.4 (settings.lua)
0.133 Loading mod settings YARM 0.8.17 (settings.lua)
0.133 Loading mod settings AsphaltRoads 1.1.7 (settings.lua)
0.134 Loading mod settings factoryplanner 0.17.18 (settings.lua)
0.134 Loading mod settings LoaderRedux 1.4.10 (settings.lua)
0.135 Loading mod settings LogisticTrainNetwork 1.10.11 (settings.lua)
0.136 Loading mod settings Nanobots 3.0.10 (settings.lua)
0.136 Loading mod settings PickerAtheneum 1.0.5 (settings.lua)
0.137 Loading mod settings FactorioExtended-Plus-Storage 0.2.2 (settings.lua)
0.137 Loading mod settings LTN_Content_Reader 0.2.6 (settings.lua)
0.138 Loading mod settings miniloader 1.8.0 (settings.lua)
0.138 Loading mod settings PavementDriveAssist 2.1.10 (settings.lua)
0.139 Loading mod settings PickerDollies 1.0.3 (settings.lua)
0.140 Loading mod settings PickerExtended 4.0.10 (settings.lua)
0.141 Loading mod settings PickerInventoryTools 1.0.2 (settings.lua)
0.142 Loading mod settings nixie-tubes 0.17.3 (settings.lua)
0.148 Loading mod core 0.0.0 (data.lua)
0.221 Loading mod base 0.17.52 (data.lua)
0.486 Loading mod railloader 0.6.1 (data.lua)
0.624 Loading mod Robocharger 1.2.1 (data.lua)
0.768 Loading mod Actual_Craft_Time 0.3.9 (data.lua)
0.909 Loading mod AfraidOfTheDark 1.0.23 (data.lua)
1.051 Loading mod Aircraft 1.6.6 (data.lua)
1.188 Loading mod angelsaddons-warehouses 0.4.1 (data.lua)
1.321 Loading mod AtomicArtillery 0.1.10 (data.lua)
1.458 Loading mod auto-research 5.0.2 (data.lua)
1.593 Loading mod Blueprint_Flip_Turn_017 1.0.0 (data.lua)
1.727 Loading mod bobinserters 0.17.5 (data.lua)
1.871 Loading mod Bottleneck 0.10.4 (data.lua)
2.010 Loading mod CharcoalBurner 1.17.25 (data.lua)
2.150 Loading mod Crafting_Speed_Research 0.2.1 (data.lua)
2.290 Loading mod deadlock-beltboxes-loaders 2.2.0 (data.lua)
2.432 Loading mod Dectorio 0.9.14 (data.lua)
2.442 Script @__Dectorio__/prototypes/third-party/config.lua:21: Factorissimo 2 detected, blacklisting sign icons.
2.573 Loading mod even-distribution 0.3.9 (data.lua)
2.714 Loading mod EvoGUI 0.4.401 (data.lua)
2.855 Loading mod Explosive Excavation 1.1.5 (data.lua)
2.990 Loading mod FactorioExtended-Plus-Core 0.2.0 (data.lua)
3.131 Loading mod Factorissimo2 2.3.4 (data.lua)
3.330 Loading mod FNEI 0.2.5 (data.lua)
3.528 Loading mod helmod 0.8.11 (data.lua)
3.731 Loading mod Inventory Sensor 1.7.3 (data.lua)
3.926 Loading mod Noxys_Waterfill 0.1.3 (data.lua)
4.131 Loading mod OpteraLib 0.1.7 (data.lua)
4.328 Loading mod Power Armor MK3 0.2.9 (data.lua)
4.527 Loading mod Robot_Battery_Research 0.1.2 (data.lua)
4.721 Loading mod rso-mod 5.0.9 (data.lua)
4.920 Loading mod RunSpeedToggle 0.1.4 (data.lua)
5.117 Loading mod some-infinitychest 0.17.3 (data.lua)
5.311 Loading mod stdlib 1.1.1 (data.lua)
stopping factorio
5.511 Loading mod textplates 0.4.6 (data.lua)
5.741 Loading mod VehicleSnap 1.17.3 (data.lua)

stopping factorio?...why is that?
And its halted on this mod 20.345 Checksum of some-infinitychest: 3041242375, nothing have happend in 10-15minutes.?

/Jerry
Darklaser
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Re: Free service to run your server: Factorio Zone

Post by Darklaser »

WhiteFang34 wrote: Sat May 27, 2017 12:14 am
TBog wrote:Why is there no login? How do I change the setup once I change the PC?
I plan to add registration functionality this weekend so that login is possible across different browsers and computers.
still waiting for it :c
Darklaser
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Re: Free service to run your server: Factorio Zone

Post by Darklaser »

WhiteFang34 wrote: Sat May 27, 2017 12:14 am
TBog wrote:Why is there no login? How do I change the setup once I change the PC?
I plan to add registration functionality this weekend so that login is possible across different browsers and computers.
still waiting for it :c
Darklaser
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Joined: Sun Aug 05, 2018 6:43 pm
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Re: Free service to run your server: Factorio Zone

Post by Darklaser »

WhiteFang34 wrote: Sat May 27, 2017 12:14 am
TBog wrote:Why is there no login? How do I change the setup once I change the PC?
I plan to add registration functionality this weekend so that login is possible across different browsers and computers.
still waiting for it :c
Mi3KAKA
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Помогите! не могу подключится к серверу, а друзья смогли зайти

Post by Mi3KAKA »

Создали сервер, все зашли и играли. Потом я вышел из сервера и выключил интернет, затем я вернулся и запустил Factorio и хотел зайти на сервер, но мне пишет (не удалось подключится к серверу). Что делать? Помогите
Также я интернет раздаю с телефона на ноутбук, это может быть причиной всего?
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