[0.17.69-1] SIGSEGV crash in EntityRenderer

Things that has been reported already before.
terdol
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[0.17.69-1] SIGSEGV crash in EntityRenderer

Post by terdol »

Hey,

this is vanilla game, linux system (ubuntu 18.04), newest version, save has 32h.
This is the same save as in other bug report viewtopic.php?f=7&t=76231 , however this one is 10 minutes later and except for segfault doesn't seem related.

I do have last autosave before crash copied out if needed. And same as other save, I haven't been doing whole lot. 10 minutes of running around placing blue belts (and replacing reds with blues). Biters are disabled.

Code: Select all

   0.000 2019-09-30 13:07:17; Factorio 0.17.69 (build 47194, linux64, steam)
   0.058 Operating system: Linux (Ubuntu 18.04)
   0.058 Program arguments: "/home/tp/.steam/steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.058 Read data path: /home/tp/.steam/steam/steamapps/common/Factorio/data
   0.058 Write data path: /home/tp/.factorio [313081/419432MB]
   0.058 Binaries path: /home/tp/.steam/steam/steamapps/common/Factorio/bin
   0.064 System info: [CPU: AMD Ryzen 5 2600X Six-Core Processor, 12 cores, RAM: 32156 MB]
   0.064 Environment: DISPLAY=:1 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=ubuntu XDG_SESSION_DESKTOP=ubuntu XDG_CURRENT_DESKTOP=ubuntu:GNOME __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.064 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.288 Available displays: 2
   0.288  [0]: SyncMaster 22" - {[0,30], 1680x1050, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.288  [1]: BenQ GW2255 22" - {[1680,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.288 Failed to get primary display index, defaulting to 0.
   0.528 Initialised OpenGL:[0] GeForce GTX 1060 6GB/PCIe/SSE2; driver: 3.3.0 NVIDIA 410.104
   0.528   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.528   [Version] 3.3
   0.529 Graphics settings preset: very-high
   0.529   Dedicated video memory size 6144 MB
   0.551 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.551                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
   0.748 Info ModManager.cpp:241: Found duplicate mod factoryplanner, using higher version (0.17.52 > 0.17.50).
   0.866 Loading mod core 0.0.0 (data.lua)
   0.955 Loading mod base 0.17.69 (data.lua)
   1.146 Loading mod base 0.17.69 (data-updates.lua)
   1.245 Checksum for core: 2087614386
   1.245 Checksum of base: 1061071205
   1.400 Prototype list checksum: 3040646442
   1.426 Loading sounds...
   1.450 Info PlayerData.cpp:70: Local player-data.json unavailable
   1.451 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1569839873
   1.561 Initial atlas bitmap size is 16384
   1.580 Created atlas bitmap 16384x16380 [none]
   1.583 Created atlas bitmap 16384x11616 [none]
   1.583 Created atlas bitmap 8192x3872 [decal]
   1.583 Created atlas bitmap 16384x4320 [low-object, linear-minification]
   1.584 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.584 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
   1.584 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
   1.585 Created atlas bitmap 4096x1744 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.585 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.585 Created atlas bitmap 8192x1632 [alpha-mask]
   1.587 Created atlas bitmap 16384x12772 [shadow, linear-magnification, alpha-mask]
   1.587 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.595 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.932 Parallel Sprite Loader initialized (threads: 11)
   9.709 Sprites loaded
   9.718 Generated mipmaps (4) for atlas [3] of size 16384x4320   
   9.720 Generated mipmaps (3) for atlas [4] of size 8192x3744   
   9.729 Generated mipmaps (3) for atlas [5] of size 16384x7168   
   9.730 Generated mipmaps (3) for atlas [6] of size 4096x1600   
   9.737 Generated mipmaps (5) for atlas [7] of size 4096x1744   
   9.740 Generated mipmaps (3) for atlas [11] of size 8192x2352   
   9.744 Custom mipmaps uploaded.
   9.922 Factorio initialised
  17.614 Loading map /home/tp/.factorio/saves/lazy_bastard.zip: 11147019 bytes.
  17.627 Loading level.dat: 31343819 bytes.
  17.637 Info Scenario.cpp:187: Map version 0.17.69-1
  18.348 Loading script.dat: 339 bytes.
  18.350 Checksum for script /home/tp/.factorio/temp/currently-playing/control.lua: 4051211387
  18.353 Warning BlueprintShelf.cpp:843: Record 126 is a duplicate of 115: Removing
 121.260 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
 121.961 Info AppManagerStates.cpp:1793: Saving finished
 422.079 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
 422.746 Info AppManagerStates.cpp:1793: Saving finished
 698.595 Time travel logging:
  18.353 Popped blueprint record (player-index: 0, ID: 126) from book (player-index: 0, ID: 129)
 698.595 Error CrashHandler.cpp:603: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xb4a658, 0xd15b8d, 0xbd97ed, 0xbd9b5d, 0xbd9bb9, 0x3ef20, 0xd076d6, 0xe7e522, 0xb642c1, 0x198340f, 0x76db, 0
 702.511 Warning Logger.cpp:518: Symbols.size() == 17, usedSize == 11
#0  0x0000000000d15b8d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1  0x0000000000bd97ed in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2  0x0000000000bd9b5d in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3  0x0000000000bd9bb9 in Logger::flush() at /tmp/factorio-build-V9E2T9/src/Util/Logger.cpp:558
#4  0x000000000003ef20 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-V9E2T9/src/Util/Logger.cpp:544
#5  0x0000000000d076d6 in GlobalContext::getMap() at /tmp/factorio-build-V9E2T9/src/GlobalContext.cpp:1868
#6  0x0000000000e7e522 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-V9E2T9/src/Util/CrashHandler.cpp:188
#7  0x0000000000b642c1 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-V9E2T9/src/Util/CrashHandler.cpp:606
#8  0x000000000198340f in CrashHandler::SignalHandler(int) at /tmp/factorio-build-V9E2T9/src/Util/CrashHandler.cpp:620
#9  0x00000000000076db in ?? at ??:0
#10 (nil) in EntityRenderer::prepareRow(int) at /tmp/factorio-build-V9E2T9/src/Graphics/EntityRenderer.cpp:312
#11 (nil) in EntityRenderer::threadJob() at /tmp/factorio-build-V9E2T9/src/Graphics/EntityRenderer.cpp:186 (discriminator 2)
#12 (nil) in std::function<void ()>::operator=(decltype(nullptr)) at /usr/include/c++/8/bits/std_function.h:495
#13 (nil) in WorkerThread::loop() at /tmp/factorio-build-V9E2T9/src/Util/WorkerThread.cpp:42
#14 (nil) in execute_native_thread_routine at blake2s.c:?
#15 (nil) in ?? at ??:0
#16 (nil) in ?? at ??:0
Stack trace logging done
 706.531 Warning Logger.cpp:518: Symbols.size() == 12, usedSize == 10
 706.531 Error CrashHandler.cpp:189: Map tick at moment of crash: 6962423
 706.531 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 707.914 Info SystemUtil.cpp:539: Started /usr/bin/xdg-open; trampoline PID: 25642
 707.914 Uploading log file
 707.928 Info SystemUtil.cpp:539: Started /home/tp/.steam/steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 25643
Loewchen
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Re: [0.17.69-1] SIGSEGV crash in EntityRenderer

Post by Loewchen »

That is the ryzen bug, see known issues.
terdol
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Joined: Tue Sep 17, 2019 2:02 pm
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Re: [0.17.69-1] SIGSEGV crash in EntityRenderer

Post by terdol »

Thanks, I'll make sure to update BIOS.
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