The tech tree is broken....all research completed to a level, and next techs are not available ….is there a fix?
Tech tree broken 0.17.69
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Re: Tech tree broken 0.17.69
You could try
or upload your savegame so someone can have a look.
Code: Select all
/c game.player.force.reset_technologies()
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
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My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: Tech tree broken 0.17.69
Did you mod the game while playing this map at some point ?
[Koub] Moving this to technical help for now.
[Koub] Moving this to technical help for now.
Koub - Please consider English is not my native language.
Re: Tech tree broken 0.17.69
I have attached save game file....really appreciate some help....
Re: Tech tree broken 0.17.69
Yes, the map was previously used with mods. Mods removed in the current save file
Re: Tech tree broken 0.17.69
Have fun.
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Re: Tech tree broken 0.17.69
Resolved - TY....
What was the problem?
What was the problem?
Re: Tech tree broken 0.17.69
Some mod disabled the prerequisite technologies for automation 2. I ran a command that cleared all of those changes.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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Re: Tech tree broken 0.17.69
Can we please archive this thread to document wube´s level of customer service?
edit: I mean, not only did Bilka fix the save, he did it within minutes, almost realtime.
At work, I would not even be able to enter the problem into the ticketing system within 15 minutes, let alone get some productive work done.
edit: I mean, not only did Bilka fix the save, he did it within minutes, almost realtime.
At work, I would not even be able to enter the problem into the ticketing system within 15 minutes, let alone get some productive work done.