Looking for a magical chest mod
Looking for a magical chest mod
Basically I want a chest that creates a steady supply of iron ore/copper ore/coal/stone/water/oil and a reciprocal chest destroys whatever enters.
I want to test ideas without having to build mining infrastructure and while i know infinte ores exists...i want even simpler. Something that just provides resource signal.
I want to test ideas without having to build mining infrastructure and while i know infinte ores exists...i want even simpler. Something that just provides resource signal.
- Deadlock989
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Re: Looking for a magical chest mod
This is in the base game already. Search for "infinity chest".
Re: Looking for a magical chest mod
https://mods.factorio.com/mod/CreativeChestsmrt144 wrote: Thu Sep 19, 2019 6:34 am Basically I want a chest that creates a steady supply of iron ore/copper ore/coal/stone/water/oil and a reciprocal chest destroys whatever enters.
Re: Looking for a magical chest mod
Appreciate the direction!
Re: Looking for a magical chest mod
Factorio includes hidden entities producing or removing items, fluids, power and heat.
Creative Items makes them available in normal games.
If you only want to remove items without feeling too cheaty try Void Chest + and Flare Stack.
Creative Items makes them available in normal games.
If you only want to remove items without feeling too cheaty try Void Chest + and Flare Stack.
My Mods: mods.factorio.com
- eradicator
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Re: Looking for a magical chest mod
Also available in the built-in /editor.Optera wrote: Fri Sep 20, 2019 6:25 am Factorio includes hidden entities producing or removing items, fluids, power and heat.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
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My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: Looking for a magical chest mod
One console command is enough
/c game.player.insert{name=item_name, count=1}
/c game.player.insert{name=item_name, count=1}
Re: Looking for a magical chest mod
Don't do that in a game where you want achievements, though:)
the commands:
/c game.player.insert{name="infinity-chest", count=1}
/c game.player.insert{name=infinity-pipe, count=1}
the commands:
/c game.player.insert{name="infinity-chest", count=1}
/c game.player.insert{name=infinity-pipe, count=1}
Re: Looking for a magical chest mod
Is this code right too?disentius wrote: Fri Sep 20, 2019 10:11 am Don't do that in a game where you want achievements, though:)
the commands:
/c game.player.insert{name="infinity-chest", count=1}
/c game.player.insert{name=infinity-pipe, count=1}
Code: Select all
/c game.player.insert{{name="infinity-chest", count=1}, {name=infinity-pipe, count=1}}
https://lua-api.factorio.com/latest/Lua ... rol.insert
Re: Looking for a magical chest mod
Nope.
this one will insert a stack of each:
/c game.player.insert "infinity-chest" ; game.player.insert "infinity-pipe"
if you want a precise item count, this:
/c game.player.insert{name="infinity-chest", count = 20} ; game.player.insert{name="infinity-pipe", count= 20}
this one will insert a stack of each:
/c game.player.insert "infinity-chest" ; game.player.insert "infinity-pipe"
if you want a precise item count, this:
/c game.player.insert{name="infinity-chest", count = 20} ; game.player.insert{name="infinity-pipe", count= 20}
Re: Looking for a magical chest mod
I definitely don't care about that at this point. I seriously just want to test things modularly without having to muck up a real game so when I finally get around to doing something real I can skip doinking around with efficiency ideas that start to overwhelm me and get in the way of actually buildingdisentius wrote: Fri Sep 20, 2019 10:11 am Don't do that in a game where you want achievements, though:)
the commands:
/c game.player.insert{name="infinity-chest", count=1}
/c game.player.insert{name=infinity-pipe, count=1}
I did jsut discover that modules and beacons feels like cheating for the purpose of the 1000 SPM challenge, like...I get it because of UPS but just testing out a pretty basic Red Beaker modularly designed factory that thing was pumping out 350/SPM over 10 minute load with full prod 3 modules and 8 beaconed speed 3 modules at every step of production from smelt to train load . I was like...ummmm....that's kind of gross. I'll see how it goes with the next one.
FWIW I did use the method suggested and it is perfect for my purposes.
The 'city block' thing got me thinking about how maybe i need some kinda organizing mechanism to keep me on track and now I feel like I'm desiging little microchips with specific purposes. I dig it!