What's wrong with my oil setup
What's wrong with my oil setup
Hello Factorio community!
I have just built my first oil setup:
But it doesn't seem to work properly
Only the solid fuel chemical plant is running regularly, everything else just starts and stops sporadically.
Should I place more pumps?
Should I only input to a single chemical plant from a refinery output?
What am I doing wrong here!?
Thanks for your help!
I have just built my first oil setup:
But it doesn't seem to work properly
Only the solid fuel chemical plant is running regularly, everything else just starts and stops sporadically.
Should I place more pumps?
Should I only input to a single chemical plant from a refinery output?
What am I doing wrong here!?
Thanks for your help!
Re: What's wrong with my oil setup
Your light oil is full, crack it or increase the solid fuel production.
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Re: What's wrong with my oil setup
you should also connect the light oil tank on the top right with the rest of the light oil
- planetmaker
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Re: What's wrong with my oil setup
In order to elaborate on the two answers a bit more:
a refinery must be able to produce *all three* products or it will stop working. If one of the products is jammed as tanks are completely full, then the refinery will not produce anything, even when the other two products are completely empty (e.g. see https://wiki.factorio.com/Oil_refinery )
a refinery must be able to produce *all three* products or it will stop working. If one of the products is jammed as tanks are completely full, then the refinery will not produce anything, even when the other two products are completely empty (e.g. see https://wiki.factorio.com/Oil_refinery )
Re: What's wrong with my oil setup
I typically set my oil processing up such that Heavy Oil gets shunted into one Tank, Light Oil into another, and Petroleum Gas into a third.
From that HO tank, an always-on Pump sends HO to the Lube maker(s). Another Pump sends HO to the HO->LO crackers. That second Pump is connected by a wire to the HO tank, and only runs when I have more than 20000 HO in the tank. The HO->LO crackers output to the same LO pipe that the refineries do.
From the LO tank, an always-on Pump that sends LO to Solid Fuel. 0.17 I’ll also use this line to connect for Rocket Fuel. A second Pump sends the LO out to the LO->PG crackers, and just like the HO Pump, this Pump is connected to its feed tank by wire and set to only run when I have more than 20000 LO in that tank.
PG has enough uses on its own that its not normally needed, but a second Solid Fuel section may be useful, again operating off of a circuit controlled Pump, in case PG demand drops below that of the HO (Lube) or LO.
From that HO tank, an always-on Pump sends HO to the Lube maker(s). Another Pump sends HO to the HO->LO crackers. That second Pump is connected by a wire to the HO tank, and only runs when I have more than 20000 HO in the tank. The HO->LO crackers output to the same LO pipe that the refineries do.
From the LO tank, an always-on Pump that sends LO to Solid Fuel. 0.17 I’ll also use this line to connect for Rocket Fuel. A second Pump sends the LO out to the LO->PG crackers, and just like the HO Pump, this Pump is connected to its feed tank by wire and set to only run when I have more than 20000 LO in that tank.
PG has enough uses on its own that its not normally needed, but a second Solid Fuel section may be useful, again operating off of a circuit controlled Pump, in case PG demand drops below that of the HO (Lube) or LO.
Re: What's wrong with my oil setup
Maybe you thought you don't need light oil cracking because you are producing solid fuel. But you aren't using oil products in perfect ratios. Your refineries often produce more than you consume.Consumption has its ups and downs. And you don't need enough solid fuel at this stage to use up all your light oil.
That's why oil processing is the perfect place to use circuit conditions. Pumps act as circuit controlled valves. So you can read a single tank (even when you have multiple connected tanks you only need one) and then run pumps accordingly.
I usually do this:
>24k lubricant AND >10k heavy oil -> crack heavy oil
>24k light oil -> crack light oil
But there are several ways to do it. Some people always crack what they have most of (LO > HO for example). But I like a bit of LO and HO in storage for flamethrower fuel and ammo
That's why oil processing is the perfect place to use circuit conditions. Pumps act as circuit controlled valves. So you can read a single tank (even when you have multiple connected tanks you only need one) and then run pumps accordingly.
I usually do this:
>24k lubricant AND >10k heavy oil -> crack heavy oil
>24k light oil -> crack light oil
But there are several ways to do it. Some people always crack what they have most of (LO > HO for example). But I like a bit of LO and HO in storage for flamethrower fuel and ammo
Re: What's wrong with my oil setup
You can diagnose the cause of the problem when you hover a machine on the right pannel, there is a "status :" under the health, it can tell you why the machines stops when they do, for example "fluid production overload" or "fluid production shortage". And you can check the quantity inside the pipes or tanks to know which particular liquid.
Here the light oil must be full so the refineries would say " fluid production overload" ( of light oil) and the other machines that needs petroleum or heavy oil would say "fluid production shortage". And it gets a little less full when the chemical plant finishes one solid fuel and prepare the next block, so the refineries starts working, and stops after very short time until there is again enough room in the pipes/tanks to avoid the production overload.
Pumps act as one way valve that are turned on (pumping) by default but can also be turned off( cutting the flow totally) with circuit.
Are you running version 0.16 or the experimental 0.17 ? i'm asking because the latest experimental version introduced a change in the oil processing, on this particular aspect, it might be interesting to know.
- Ranger_Aurelien
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Re: What's wrong with my oil setup
What I have is normally pumps from the refinery area to a pool, then priority chemplants feed off that priority pool, and if the pool fills up any excess being used in trickledown conversion.
Heavy Oil from refinery:> pump to HO common silo
HO common silo: > pump to Lubricant(makes as much as the system will take)
whatever is left over in the silo is converted to Light Oil
Light Oil from refinery + extra from above :> pump to LO common silo
LO common silo: > pump to Solid Fuel (Make as much as the system can take)
whatever is left over converted to Gas
Gas from refinery + extra from above : > pump to Gas common silo
Gas common silo: > pump to subpool.
Subpool > pump to plastic (don't let plastic stop!)
leftover in subpool >make sulfur
if the subpool fills up turn whatever's left in the GasCommonSilo to solid fuel.
If anyone's interested I could post a graphic.
Heavy Oil from refinery:> pump to HO common silo
HO common silo: > pump to Lubricant(makes as much as the system will take)
whatever is left over in the silo is converted to Light Oil
Light Oil from refinery + extra from above :> pump to LO common silo
LO common silo: > pump to Solid Fuel (Make as much as the system can take)
whatever is left over converted to Gas
Gas from refinery + extra from above : > pump to Gas common silo
Gas common silo: > pump to subpool.
Subpool > pump to plastic (don't let plastic stop!)
leftover in subpool >make sulfur
if the subpool fills up turn whatever's left in the GasCommonSilo to solid fuel.
If anyone's interested I could post a graphic.
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Ranger Aurelien
"Knowledge Brings Fear" -- Motto of Mars University, Futurama
Ranger Aurelien
"Knowledge Brings Fear" -- Motto of Mars University, Futurama
Re: What's wrong with my oil setup
Hi again!
Thanks everyone for the inputs, it really helped me understand the game mechanics better.
I have enhanced my setup, it is not yet optimal, but definitely much better than what it was before, as you can see in the picture below
My circuit logic is still very basic (crack to next fluid if storage is almost full) and I still have to increase my PG usage, as my belt of plastic is full and not being consumed very fast (all the buffer chests are full too). I plan to start a battery production line that should take care of that.
I also have trouble moving storage tanks around, what is the best solution there?
Barrel the fluid?
Just put down a new storage tank, setup a pump and pipe to transfer from the old to the new storage?
Thanks again for the help, great community here!
Thanks everyone for the inputs, it really helped me understand the game mechanics better.
I have enhanced my setup, it is not yet optimal, but definitely much better than what it was before, as you can see in the picture below
My circuit logic is still very basic (crack to next fluid if storage is almost full) and I still have to increase my PG usage, as my belt of plastic is full and not being consumed very fast (all the buffer chests are full too). I plan to start a battery production line that should take care of that.
I also have trouble moving storage tanks around, what is the best solution there?
Barrel the fluid?
Just put down a new storage tank, setup a pump and pipe to transfer from the old to the new storage?
Thanks again for the help, great community here!
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Re: What's wrong with my oil setup
Depends on the distance.
Pumping the fluid to the new tank is the easiest and fastest option.
To move a full tank you need 500 barrels, or you keep running between the two tanks, its tendious.
- BlueTemplar
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Re: What's wrong with my oil setup
BobDiggity (mod-scenario-pack)
Re: What's wrong with my oil setup
I suggest having petroleum gas to solid fuel machines, on a pump that runs if the PG is too high. That way there's "always" a way to dispose of excess of oil: heavy to light (need enough crackers), light to petroleum (need crackers), petroleum to fuel blocks. Petroleum to fuel blocks is woefully inefficient (heavy is best converted to light and then made into blocks, PG has many other uses while light does not). Unfortunately dumping PG into plastic has it's own issues. Requires coal, can easily get backed up as you consume and consume chips, not to mention red chips are the slowest chips in general, and only consume 20 PG in 6 seconds.
If you're running a larger set-up and aren't doing rockets, put down a bunch of tanks and just pick them up later. The more oil production you make, the easier it is to tilt off balance, and oil doesn't get consumed as fast as you'd think (10-20 spots of 10 can last your growth forever with mining productivity and speed modules). You use an even smaller ratio of oil to product if you hit the beacon stage of production. That's many hours in, however. I was running at least 25 oil refineries with prod 3's constantly before I learned about beacons, and still wasn't running all the jacks I put down. I think I was also using PG for fuel blocks because I didn't realize how bad they were at the time lol.
Additionally, if you're not concerned about biters, use boilers and steam engines to burn off the fuel blocks. When running on nuclear, steam engines and turbines have the same 'rank', so they'll both get used. On solar, the steam engines will kick on before the accumulators. Either way you can dispose of the fuel quite rapidly if you spare the materials and space. 100 MW for example is 8 1/3 fuel blocks per second.
It's generally not needed to waste PG, but if you DO need the fuel block production (power or rockets), PG WILL block you.
If you're running a larger set-up and aren't doing rockets, put down a bunch of tanks and just pick them up later. The more oil production you make, the easier it is to tilt off balance, and oil doesn't get consumed as fast as you'd think (10-20 spots of 10 can last your growth forever with mining productivity and speed modules). You use an even smaller ratio of oil to product if you hit the beacon stage of production. That's many hours in, however. I was running at least 25 oil refineries with prod 3's constantly before I learned about beacons, and still wasn't running all the jacks I put down. I think I was also using PG for fuel blocks because I didn't realize how bad they were at the time lol.
Additionally, if you're not concerned about biters, use boilers and steam engines to burn off the fuel blocks. When running on nuclear, steam engines and turbines have the same 'rank', so they'll both get used. On solar, the steam engines will kick on before the accumulators. Either way you can dispose of the fuel quite rapidly if you spare the materials and space. 100 MW for example is 8 1/3 fuel blocks per second.
It's generally not needed to waste PG, but if you DO need the fuel block production (power or rockets), PG WILL block you.
I have mods! I guess!
Link
Link
Re: What's wrong with my oil setup
It's also possible to do a self-contained setup for solid fuel / rocket fuel, so it doesn't interact with the plastic consumption. Yeah, you're wasting some PG technically, but with productivity modules everywhere it doesn't really matter much. Meanwhile there are less complications.