YES!SuperSandro2000 wrote:Did you mind it if I maybe make a mod out of this?
Although that would mean it's less likely to appear in vanilla game.
Moderator: ickputzdirwech
YES!SuperSandro2000 wrote:Did you mind it if I maybe make a mod out of this?
Sure. Like I said, I wanted to give it a go, but I want to create some new buildings that work in a unique way. Like the crusher that goes over the conveyor belts, but I couldn't figure out where the code that regulated the rules of transporter belts is.SuperSandro2000 wrote:Did you mind it if I maybe make a mod out of this?
Aye, you're probably right. That's a more fundamental, pressing issue. And that'll help address the issue of setting up outposts become repetitive. Still, I think having advanced ore processing will help the long-term future of Factorio.Gouada wrote:I personally think that it's a great idea but maybe the developers should work on the combat system first.
Or more like the blueprint mod.Artman40 wrote:YES!SuperSandro2000 wrote:Did you mind it if I maybe make a mod out of this?
Although that would mean it's less likely to appear in vanilla game.
This would be a bit difficulty. I start with probably arround the next weekend.HarryE wrote:SuperSandro2000 wrote:
Did you mind it if I maybe make a mod out of this?
Sure. Like I said, I wanted to give it a go, but I want to create some new buildings that work in a unique way. Like the crusher that goes over the conveyor belts, but I couldn't figure out where the code that regulated the rules of transporter belts is.