[0.16.x] Bob's Mods: General Discussion

Some mods, made by Bob. Basically streaks every Factroio-area.

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Re: [0.16.x] Bob's Mods: General Discussion

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mmppolton wrote: Tue Sep 17, 2019 4:41 am bob question how do i relable get sufur do i turn the setting one to have it show up as ore in the grund since i need it for blue scince now somthing doint seem
corect
and i also like to use tank shells
which need it too
i doint think i use enouth lead or plastice to get it from oill
The sulfur in science pack is a change done in the base game.
In theory, yes, turning on the ore is a solution.
But, assuming you don't have that turned on, You can clean the sour gas to get sulfur and use the PG for something else, a fuel source.
You can burn it in "Oil burning" boilers, or turn it into fuel blocks... or probably get more out of it turning it into hydrogen first then using it to upgrade coal into fuel blocks.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Re: [0.16.x] Bob's Mods: General Discussion

Post by mmppolton »

bobingabout wrote: Tue Sep 17, 2019 11:05 am
mmppolton wrote: Tue Sep 17, 2019 4:41 am bob question how do i relable get sufur do i turn the setting one to have it show up as ore in the grund since i need it for blue scince now somthing doint seem
corect
and i also like to use tank shells
which need it too
i doint think i use enouth lead or plastice to get it from oill
The sulfur in science pack is a change done in the base game.
In theory, yes, turning on the ore is a solution.
But, assuming you don't have that turned on, You can clean the sour gas to get sulfur and use the PG for something else, a fuel source.
You can burn it in "Oil burning" boilers, or turn it into fuel blocks... or probably get more out of it turning it into hydrogen first then using it to upgrade coal into fuel blocks.

i am think of turn on the ore since i doint want oill to be a issue
Last edited by mmppolton on Tue Sep 17, 2019 1:16 pm, edited 2 times in total.
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Re: [0.16.x] Bob's Mods: General Discussion

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mmppolton wrote: Tue Sep 17, 2019 11:51 am i am think of turn on the ore since i doint want oill to be a issue
Nothing wrong with that choice, but... Oil is technically infinite, it just slows down as you use it. and if the slower flow isn't enough, you expand and either create more oil processing plants, or import the oil.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Re: [0.16.x] Bob's Mods: General Discussion

Post by mmppolton »

bobingabout wrote: Tue Sep 17, 2019 1:08 pm
mmppolton wrote: Tue Sep 17, 2019 11:51 am i am think of turn on the ore since i doint want oill to be a issue
Nothing wrong with that choice, but... Oil is technically infinite, it just slows down as you use it. and if the slower flow isn't enough, you expand and either create more oil processing plants, or import the oil.
i just saw the new oill procesing option
and why is there too much ore on the map no matter what i chose it is like they cater to people who wnat to have ot leave the start areaw but then job is done
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Re: [0.16.x] Bob's Mods: General Discussion

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mmppolton wrote: Tue Sep 17, 2019 1:18 pm
bobingabout wrote: Tue Sep 17, 2019 1:08 pm
mmppolton wrote: Tue Sep 17, 2019 11:51 am i am think of turn on the ore since i doint want oill to be a issue
Nothing wrong with that choice, but... Oil is technically infinite, it just slows down as you use it. and if the slower flow isn't enough, you expand and either create more oil processing plants, or import the oil.
i just saw the new oill procesing option
and why is there too much ore on the map no matter what i chose it is like they cater to people who wnat to have ot leave the start areaw but then job is done
I changed to the new ore spawning mechanic in the base game. it's hard to get it right.
it spawns way too many gems...
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Re: [0.16.x] Bob's Mods: General Discussion

Post by jgb »

mmppolton wrote: Tue Sep 17, 2019 1:18 pm
bobingabout wrote: Tue Sep 17, 2019 1:08 pm
mmppolton wrote: Tue Sep 17, 2019 11:51 am i am think of turn on the ore since i doint want oill to be a issue
Nothing wrong with that choice, but... Oil is technically infinite, it just slows down as you use it. and if the slower flow isn't enough, you expand and either create more oil processing plants, or import the oil.
i just saw the new oill procesing option
and why is there too much ore on the map no matter what i chose it is like they cater to people who wnat to have ot leave the start areaw but then job is done
I'm using RSO with region size set to 21 in my current game, and ores are quite rare. Maybe use RSO with a setting that works for you in terms of resource scarcity. 21 might be a bit high depending how lucky you get with generation of needed ores.
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Re: [0.16.x] Bob's Mods: General Discussion

Post by bobingabout »

jgb wrote: Thu Sep 19, 2019 2:40 am
mmppolton wrote: Tue Sep 17, 2019 1:18 pm
bobingabout wrote: Tue Sep 17, 2019 1:08 pm
mmppolton wrote: Tue Sep 17, 2019 11:51 am i am think of turn on the ore since i doint want oill to be a issue
Nothing wrong with that choice, but... Oil is technically infinite, it just slows down as you use it. and if the slower flow isn't enough, you expand and either create more oil processing plants, or import the oil.
i just saw the new oill procesing option
and why is there too much ore on the map no matter what i chose it is like they cater to people who wnat to have ot leave the start areaw but then job is done
I'm using RSO with region size set to 21 in my current game, and ores are quite rare. Maybe use RSO with a setting that works for you in terms of resource scarcity. 21 might be a bit high depending how lucky you get with generation of needed ores.
Although personally I don't use RSO (I need to know how things behave normally, in case I need to fix it), I would recommend it to anyone else.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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