Save custom world presets / Custom map generator presets / Save/load map-exchange-string

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torne
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Re: Map generator select start area and preset

Post by torne »

Alice3173 wrote:
Mon Mar 25, 2019 8:57 pm
JaJe wrote:
Sun Mar 03, 2019 12:54 pm
Also I would like to have an option to manually select spawn location once you generated the map preview.
I could be remembering things incorrectly (it's been months since I recall reading that) but I believe that the seed you use is actually the spawn location. From what I recall reading awhile back though, the overall world is actually the same regardless of the seed. Seed just sets where you spawn in the world.
That was definitely the case at some point but I don't think it has been for a while.. I can't find a good confirmation either way though.

Regardless, the world was never actually always the same *everywhere* because the spawn location is generated specially, modifying the usual algorithm (starting resources, no biters right on top of you, guaranteed lake for water), so even if the rest of the world is the same, somewhere being or not being a player spawn location makes a difference :)

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Re: Map generator select start area and preset

Post by Koub »

torne wrote:
Mon Mar 25, 2019 10:19 pm
That was definitely the case at some point but I don't think it has been for a while.. I can't find a good confirmation either way though.
I'm almost sure it changed with 0.17, but couldn't find the source of the information so far.
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Re: Save custom world presets

Post by waduk »

Newb Question :
Why a mod can't alter / add functionality (save preset) in map generator ?

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Re: Save custom world presets

Post by darkfrei »

waduk wrote:
Mon May 20, 2019 6:56 am
Newb Question :
Why a mod can't alter / add functionality (save preset) in map generator ?
While the mod cannot write himself. All this stuff must be done in data stage, but it has no memory what was done before. The only one solution is to set settings to the mod and this settings can be used as default values for map generation.

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Re: Save custom world presets

Post by Asanda_Nima »

+1
Would be nice save different presets.

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Save custom map generator settings as a template to reuse

Post by White.Dragon »

TL;DR
Possibility to save your custom settings from map generator as template to reuse.
What ?
When after many tries you can find interesting settings, you should be able to save this settings (green box) for easy use in future by choose it from list (blue box) and maybe export/import this custom items to exchange with other users.
MapGeneratorCustomTemplateIdea.png
MapGeneratorCustomTemplateIdea.png (230.05 KiB) Viewed 4262 times
Why ?
It will be nice to use game interface to create/save/load custom settings for map generator in easier way.
At this moment for similar result you can use exchange string (saved somewhere) or save file - this is just a workaround for the missing (in my opinion) option.

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Re: Save custom world presets

Post by Koub »

[Koub] Merged into older topic with same suggestion.
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Saving non-standard map settings as new thing in drop-down

Post by Honktown »

Currently if I'm testing something with mods and have to open/close the game a bunch, I need to re-select my options or export and save the map exchange string (or make a whole mod for it!). It'd be nice to have a way to save the settings under a custom label (could be deleted if not data.raw-defined).

I know the in-game thingies are loaded from data.raw entries, but I'd just be a convenience to at least use the last-set settings on start-up (they keep if one returns to the menu from a game), or be able to save customized settings.
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Re: Save custom world presets

Post by Koub »

[Koub] Merged into older topic with same suggestion.
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Re: Save custom world presets

Post by Honktown »

Koub wrote:
Fri Jan 31, 2020 6:44 am
[Koub] Merged into older topic with same suggestion.
Sorry for making a new thread. Thank you. :)
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Custom Map Generator Presets

Post by Sshazam »

TL;DR
Similar to being able to save blueprints, being able to customize a lot of the map generator settings when starting a new game and then save them for future worlds.

What ?
Some players, such as myself, may enjoy starting a world, playing on it for a while, and then wish to start again on a brand new world much later when they get tired of it. This may happen quite often. On these worlds, you may enjoy playing with very fine-tuned settings. For example, turning biter bases off with 150% for each resource richness along with some other changes. This however can get tedious in having to go back and readjust every time. A way around this currently is to do it once, then export it to a string and keep it on your PC or on a blank map that you have saved so you can just reclaim it from there each time. My idea is that you would be able to instead save settings as a preset, similar to the built in presets such as rail world or marathon, so that you can easily launch a new world using your favorite settings without hassle.
PresetDropdown.png
PresetDropdown.png (526.33 KiB) Viewed 3980 times
PresetExample.png
PresetExample.png (232.99 KiB) Viewed 3980 times
SaveAsExample.png
SaveAsExample.png (27.93 KiB) Viewed 3979 times
Why ?
This helps players who enjoy starting maps more than they probably should by making the process of launching a map with their favorite settings easier. Additionally, say you wanted to then deviate from your favorite settings by adjusting it even further. Well, currently for built in presets, if you adjust any setting, the red arrow at the top will let you return to their defaults should you desire. The same could then be true with user made presets, allowing for even more functionality.

------------------------------------

I searched around a bit and couldn't find anyone else suggesting this, so I am sorry if this is a duplicate. This obviously isn't exactly a 'necessary' feature, I just think it would be nice to have especially considering you all already went through the effort of creating the map string exchange feature but there currently isn't a way to save those strings in-game.

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Re: Custom Map Generator Presets

Post by ssilk »

You noticed, that you can do that already by using the map exchange string?

I doubt this will be used by many players. But I may be wrong. Until then I think this should have low priority.
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Re: Custom Map Generator Presets

Post by MiniHerc »

Came here to suggest this.
ssilk wrote:
Wed Sep 02, 2020 4:45 am
You noticed, that you can do that already by using the map exchange string?

I doubt this will be used by many players. But I may be wrong. Until then I think this should have low priority.
I would definitely use it. Map exchange strings cannot be saved within the game.

Edit: Modded players would probably especially like it, as mods can add many custom resources and it's a pain to set them manually each time.
Last edited by MiniHerc on Fri Jun 04, 2021 3:03 pm, edited 1 time in total.

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Re: Custom Map Generator Presets

Post by MiniHerc »

This thread should probably be merged into this other thread, since they both suggest the same thing.

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Re: Save custom world presets

Post by MiniHerc »

+1

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Re: Save custom world presets

Post by ssilk »

@Ambaire you’re right, merged into the older thread.
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Re: Save custom world presets / Custom map generator presets / Save/load map-exchange-string

Post by MakeItGraphic »

+1

I like doing the map generation based off elemental abundance :lol:

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Re: Custom Map Generator Presets

Post by NotRexButCaesar »

Ambaire wrote:
Fri Jun 04, 2021 2:58 pm
Map exchange strings cannot be saved within the game.
You can save them in blueprint descriptions.
(Just a helpful tip, nothing else)
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Re: Save custom world presets / Custom map generator presets / Save/load map-exchange-string

Post by ssilk »

I have a question: What is a blueprint with a blueprint as description? Recursive blueprint? 8-)
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