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data.raw["character"]["character"].tool_attack_result = nil
Like the gif, the character stop when i have melee enemies
![Image](https://forums.factorio.com/images/ext/0071c3fbd479fc05a2d320be37c0ef29.gif)
I want to remove all the slow movement, I think it's a bug, because the tool attack is nil and damage event doesn't exists.