The Hydra Dilemma - A Coop Factorio Playthrough!
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Infectum, you're getting better at combat.
I suggest you load up your savegame and just practice combat.
Place the distractors almost on top of the biter bases.
The shotgun without piercing rounds is ineffective against large biters.
The shotgun is very effective against the biter spawners.
Also I agree that its odd how nobody has specifically focused on upgrading the armor.
I suggest you load up your savegame and just practice combat.
Place the distractors almost on top of the biter bases.
The shotgun without piercing rounds is ineffective against large biters.
The shotgun is very effective against the biter spawners.
Also I agree that its odd how nobody has specifically focused on upgrading the armor.
- JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I know why
the armor is still crap
: Because everybody is obsessed with putting the artifacts into labs in form of SP4 (for such a useless* crap as rocket shooting speed) instead of collecting then making a good power armor mk2 with multiple exosceletons out of it
Simple as that. If your belt feels too long, your wall is just too short
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
ible wrote:Also I agree that its odd how nobody has specifically focused on upgrading the armor.
This is especially true since he has the necessary armor already in inventory. You know, the kind of armor that makes you impervious to poison damage, lets you take considerable damage from worms (something like 8 hits from the large worms), and already has the upgrade necessary to outrun the fastest biters! Did I mention that it has 4 wheels?
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I was also thinking of using the car and doing drive-bys with capules and dropping them off at the base as I drive by.ible wrote:Infectum, you're getting better at combat.
I suggest you load up your savegame and just practice combat.
Place the distractors almost on top of the biter bases.
The shotgun without piercing rounds is ineffective against large biters.
The shotgun is very effective against the biter spawners.
Also I agree that its odd how nobody has specifically focused on upgrading the armor.
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
HAHAHHAHAHA! Nice.DerivePi wrote:ible wrote:Also I agree that its odd how nobody has specifically focused on upgrading the armor.
This is especially true since he has the necessary armor already in inventory. You know, the kind of armor that makes you impervious to poison damage, lets you take considerable damage from worms (something like 8 hits from the large worms), and already has the upgrade necessary to outrun the fastest biters! Did I mention that it has 4 wheels?
Super Mega Robot Corp. - https://www.youtube.com/playlist?list=P ... i-TNciYc3O
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
The Hydra Dilemma - http://youtu.be/9gwUyFdOjDI
- sbroadbent
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Given that everyone only gets to play 20 minutes of roughly every 100 minutes (1 hour and 40 minutes) worth of game play, no one wants to spend their limited time on the "boring things", feeling like they'd be unproductive. Taking into account that the first couple minutes of a segment is trying to figure out what's gone on since they were last at the map, or try to understand a complicated build by a more advanced player, or try to understand why something was built the way it was that doesn't make any sense.ible wrote:Also I agree that its odd how nobody has specifically focused on upgrading the armor.
On a separate note, armor is only something you really think about when you're planning to go biter hunting. Most of the reason for the players to go Biter hunting is because Research has halted because they have no Science Pack 4's. On the other hand, they do have *some* armor, not that it's going to necessarily be effective at this stage in the game.
It's not really odd that no one has upgraded the armor, as things like that are left for someone else to take care of. In other words, it's the pinnacle of Procrastination.
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Also includes series for Cities Skylines, Prison Architect, Euro Truck Simulator 2, Far Cry 2, and Test Drive Unlimited 2.
Also includes series for Cities Skylines, Prison Architect, Euro Truck Simulator 2, Far Cry 2, and Test Drive Unlimited 2.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
That would be true to the style used by Malkasphia in his death world playthrough. I specially like the Killing Streak run.Infectum13 wrote:I was also thinking of using the car and doing drive-bys with capules and dropping them off at the base as I drive by.ible wrote:Infectum, you're getting better at combat.
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Yeah, there appears to be a pretty strong SEP field in this coopsbroadbent wrote: It's not really odd that no one has upgraded the armor, as things like that are left for someone else to take care of. In other words, it's the pinnacle of Procrastination.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Oh hell yeah I spend half my episode categorizing things into what I can get away with leaving and what really, really needs to be done now.Boogieman14 wrote:Yeah, there appears to be a pretty strong SEP field in this coopsbroadbent wrote: It's not really odd that no one has upgraded the armor, as things like that are left for someone else to take care of. In other words, it's the pinnacle of Procrastination.
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
"Ever seen those old western movies where they - OH F!" - Ah yes, thank you for the more modern take -Rootly Whiplash!
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
You are forgiven for the double post. On that note.
Dat prank O.O.
Also your comment on processing plants..while that isn't what I mean when I've said it...I've shared my own thinking that there needs to be more than one processing area before. Your idea is nicely in line with what I ment before.
Dat prank O.O.
Also your comment on processing plants..while that isn't what I mean when I've said it...I've shared my own thinking that there needs to be more than one processing area before. Your idea is nicely in line with what I ment before.
- JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
What did you say around a month ago?
Except for the first two (run far away and stone-prank) I can't remember any "nice" pranks from you. You did none or you played with death. Your definition of harsh is so "unbalanced"-root wrote:Thats because yours are quite harsh!JoshLittle wrote:And root didn't even get to my ideas...
If your belt feels too long, your wall is just too short
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Episode 58 is posted here: http://youtu.be/Wv-Ck5j6BY4
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Hope you enjoyed the first 10 secs
- JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I truly congratulate you to your honest and suitable self reflection of the episode
Really, use a prank next time that lasts longer than the destruction of a baby biter by a laser turret.
Hmm
@root:Really, use a prank next time that lasts longer than the destruction of a baby biter by a laser turret.
If your belt feels too long, your wall is just too short
- Xterminator
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Xterminator wrote:Even power armor MK1 would help. Do we have... yeah we have MK1 unlocked which still takes 100 processing units and currently I don't think we're making any.
Spoiler
- JoshLittle
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Re: The Hydra Dilemma - A Coop Factorio Playthrough!
You really don't know what to do? What about basic stuff likeXterminator wrote:..At this point there is not much to do..
a complete defense for the main base, durable defense for the outposts, getting more ore sites and oil, cut off steam engines after running completely on solar, ...? Just that basic stuff that waits to be done since half an infinity..
but btw: looking at the stuff you could fight with you fought good(but also funny to see that you mocked over military 4 but a minute later you were happy to have destructors - which also had to be researched one time like piercing shotgut is now )
If your belt feels too long, your wall is just too short