Stone walls will visually link to adjacent water tiles, similarly to how they link to adjacent walls. However, when this adjacent water tile is removed using landfill, the visual linkage remains and will not disappear until the wall itself is removed and replaced.
See video below for demonstration.
No mods are installed. This is a new save, with a new install of 0.17.66 created for the purpose of this bug report.
Logfile:
[0.17.66] Walls will stay linked to adjacent water after the water is landfilled
Re: [0.17.66] Walls will stay linked to adjacent water after the water is landfilled
Thanks for the report. That's working as intended; it's a simplification so we don't have to do constant update logic when terrain changes around walls.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.17.66] Walls will stay linked to adjacent water after the water is landfilled
Ah, alright, thank you for clearing that up. It's a very minor issue anyway, I was mainly reporting it on the behalf of a friend who was jokingly complaining about it.
Edit: Though, wouldn't it make sense to have that linkage always vanish when a adjacent wall is removed? There's no way in normal gameplay to have a wall on top of a tile of water, so there's no situation where removing the linkage would be the wrong behavior. And in modded, waterfill has to cause updates anyway.
Edit: Though, wouldn't it make sense to have that linkage always vanish when a adjacent wall is removed? There's no way in normal gameplay to have a wall on top of a tile of water, so there's no situation where removing the linkage would be the wrong behavior. And in modded, waterfill has to cause updates anyway.