While LTN optimizes train utilization, it is no fix against bad junction designs allowing deadlocks.ssilk wrote: Sat Aug 17, 2019 9:10 am Most effective solution: use short trains. I use LCC only and only 1 track in each direction, on a map with about 200 trains and most times they are up and running. No problems as described here. There are points that need more attention. But my main problem are deadlocks, that cannot be prevented, cause LTN mod is sometimes too stupid.![]()
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Speaking of junctions, I'm still sad variable rail collision boxes where removed. Working train bridges where fun to play with.
I've seen priority merging done with circuit controlled signals. It was buried somewhere in the huge post about efficient junction designs.
Edit:
Here's Tallinu describing his merge-o-matic: viewtopic.php?f=194&t=46855&p=388894#p388908
and one blueprint using it: viewtopic.php?f=194&t=46855&p=299868#p299868