Oktokolo wrote: ↑
Sat Aug 10, 2019 6:46 am
How could it be less sneaky than that two FFF with their associated Forum threads?
because as it stands, oil is an abnormination and this is a case of: we do it and peps will forget we did it. ergo 'sneaky' has nothing to do with 'stealth'. Remember the first belt vs bot wars? no? good.
V453000 wrote: ↑
Sat Aug 10, 2019 4:21 pm
I believe I have already thought about every proposed change to oil, and tried to explain in the relevant threads why each of the proposals had big at least one big flaw. [...]
LEss flaws in logic than the inplemented one. And if players are, in plain fact, detered by a problem that needs just a bit of thought and you make it easier for them, that they'll never need to think, you are tending to the wrong group.
I have arrived to a conclusion that a perfect solution is impossible, but the solution shown in FFF 305 has downsides in fluid mixing and gui, however the rest works -
in terms of recipes, game flow, progression and making dealing with a complex form of oil processing mandatory.
Complex? You give us the highest (and thus most complex) thing without even trying to refine the stuff. just put in an be gone. Why should I even want to go to advanced processing when that is giving me crap? Yes I need that stuff to process further along but heavy and light oil are producsts that separate before petrolium. thats what all the outrage is mainly about. logical flaws. Change is good, but this one just keeps older players from enjoying the game. And thats what you should be more concerned about - the longterm playabillity. The quik krone is maybe a good way to get development further along, but you guys ditched more than one late game idea. We have a Mod for an Idea proposed in FFF74 and FFF111 (Space Exploration) and heck, i'd rather play with that.
If I'm good, I beat the game as it stands in the 8 hours for the archivement. where's the fun in that? After launching a rocket you can continue, but you have no goal whatsoever. From 0.14 to 0.16 the biters went from being use full to an anoyance. I remember automated artifact transport system so you could get that alien science running w/o having to go hunting all the time. And in 0.17 they are much more than an anoyance. but they have thier place on nauvis and they are still the reason we need millitary research. You could easily make them to be more than just an enemy that just 'exists'.
We already have had a plan for entity gui which will just improve all entities overall (the Status visible in hover tooltips should explain a lot when better visible and the overall layout of what is ingredient and what is product will make more sense overall),[...]
That would make things easier on 'new players' than this oil change. And even help us old hags.
chris13524 wrote: ↑
Fri Aug 09, 2019 7:43 pm
Maybe some small surprises along the way.
You guys really want to get WUBE into legal trouble, huh? The FCE Dev would happily file against them. Just saying.
And about that morderation on ONI - i understand why it was done, but when people bring up games that have a similar Problem to solve, it shows that there are other ways to solve it. I never tried that game but am inclined to try it out. As i have yet to play Rimworld. (but am 'stuck' with factorio for right now