But I don't know how to split this bus in 3 more bus (to make 3 lanes of laboratories) but maintaining the alignment of the items, like this
Someone know how to do it?

I have a mod for longer inserters and I've already fixed the problem for the white science packmrvn wrote: Mon Aug 12, 2019 2:41 pm 1) where does space science go? You need 4 belts. Your lines of labs only get 4 of the 6 science packs you have. You need belts on more than one side of the labs.
2) an S or O shaped belt will work nicely. With an O shape you need a ring of labs with and inner and outer ring of 2 belts each so all 7 science packs can be reached by each science lab.
3) I use an + shaped bus. 2 belts going N/S and 2 belts going W/E. Then in each of the 4 quadrants place 3x3 - 6x6 labs with fast and long inserters to feed them from any reachable belts. Between the labs place filter inserters with a stack size override = 1. Set the filters so they only transport science packs perpendicular to the belt that has the science pack. Not along the belt.
4) if you really want a 3-way split then for each belt split the belt, split each output again and loop one of the 4 outputs back as input on the first splitter. Now you get a perfect 1:3 split.
I think I will make that way5thHorseman wrote: Mon Aug 12, 2019 2:21 pm In this situation you can just run each lane through 2 splitters. The first will send half of the packs to one belt and the other half to the second splitter. The other splitter will then split the remaining half into quarters.
This isn't a perfect ratio (of course) but for this case it would likely be good enough. If you want a better ratio, put a third splitter on the lane you never split, and feed the result back into the first splitter's unused input side.
Do this for all 3 belts, and then spaghetti up some undergrounds to get them all in the right places.
FWIW, they will, but a science lab only holds 2 flasks, and wants 2 flasks. So ... once you have a stack of inserter capacity bonus researched (or use a stack inserter) you end up with lab 1 getting science, then lab 2 takes it all out -- and lab 1 stops working -- until lab 1 gets refilled. multiply by the number of labs in sequence, and you can wind up spending more than half your time with labs trying to word and being interrupted by the next one along.PunPun wrote: Tue Aug 13, 2019 10:23 pm Personally I would not bother with splitting at all and just put inserters between labs so they take from the labs closer to the belt and put into one furter away. You can fit more labs into the space this way and it is also easier.
The easy way: you don't have a three lane bus to split, you have three single belt lanes to split. Do each one separately, and use underground links to jump under and over so they get three outputs. Each one is just two splitters plus the original belt for three output lanes. Resynchronize them at the end._Ax_ wrote: Mon Aug 12, 2019 1:38 pm Hi, I'm setting up a science pack farm and the output it's a 3 lane bus
But I don't know how to split this bus in 3 more bus (to make 3 lanes of laboratories) but maintaining the alignment of the items, like this
slippycheeze wrote: Fri Aug 23, 2019 9:35 pm FWIW, they will, but a science lab only holds 2 flasks, and wants 2 flasks. So ... once you have a stack of inserter capacity bonus researched (or use a stack inserter) you end up with lab 1 getting science, then lab 2 takes it all out -- and lab 1 stops working -- until lab 1 gets refilled. multiply by the number of labs in sequence, and you can wind up spending more than half your time with labs trying to word and being interrupted by the next one along.
So... this is convenient, but I wouldn't recommend it compared to the belt version, TBH.
mrvn wrote: Mon Aug 12, 2019 2:41 pm Between the labs place [...] inserters with a stack size override = 1.
This is absolutely true. It is ironically one place where speeding up inserters or research actually *reduces* per-lab efficiency, but short lines do work.mrvn wrote: Mon Aug 26, 2019 10:20 am Two things to add:
1) Note that later techs have mostly 60s per flask. If you don't override the stack size you do get a ripple to refill the science labs but there is still a lot of time spend researching and little refilling if you keep your line of labs reasonably short. The time lost for the next lab grows linear with the number of labs. So it quickly shows diminishing returns.
Yeah. Chasing absolute efficiency is not necessary, and even frequently counterproductive -- efficiency and resilience are on the same line, at opposite ends, so your 100 percent efficient lab setup is also the lab setup that'll grind to a horrible halt because of one science pack out of place. At least, as a rule of thumb.mrvn wrote: Mon Aug 26, 2019 10:20 am 2) You can put 5-6 labs in the same space as 3-4 with individual belts. So even if you only get 4 out of 6 working on average that's the same research speed.
Same cost as every single assembler you have I would guess. So given the ratios of assemblers to science labs that's irrelevant. Also if you set the stack size override to 1 on the inserters the labs don't usually flicker. Only when you take out a flask and the lab uses up a flask at the same time.BlueTemplar wrote: Mon Aug 26, 2019 6:58 pm How large is the UPS impact from labs being stopped/restarted by chaining them with stack inserters ? Negligible ?
It would be nice if the labs would not allow inserters to remove the flasks it was using.mrvn wrote: Thu Aug 29, 2019 10:14 am Would be nice if faster labs would buffer 3 or 4 recipes worth of flasks.
It would be nice if the labs would not allow inserters to remove the flasks
Or at least remove a full flask if more than one is present instead of the partially used flask.