Help Failed to detect external IP

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JustChedder
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Aug 09, 2019 8:03 pm
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Help Failed to detect external IP

Post by JustChedder »

heya guys i have no clue why this is can someone help me find out thanks D:

Code: Select all

0.001 2019-08-09 20:46:30; Factorio 0.16.51 (build 36654, win64, steam)
   0.001 Operating system: Windows 10 (version 1803) 
   0.001 Program arguments: "G:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: G:/Games/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Sean/AppData/Roaming/Factorio [21472/113856MB]
   0.001 Binaries path: G:/Games/Steam/steamapps/common/Factorio/bin
   0.016 System info: [CPU:        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz, 4 cores, RAM: 7035/16351 MB, page: 11222/21215 MB, virtual: 4326/134217727 MB, extended virtual: 0 MB]
   0.018 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.020 Available display adapters: 2
   0.020  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.020  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1050 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.021 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.279 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050; driver: nvldumdx.dll 26.21.14.3160
   0.303   Video memory size (dedicated video/dedicated system/shared system/available): 1977/0/8175/4088 MB
   0.470 DSound: Starting _dsound_update thread
   0.471 DSound: Enter _dsound_update; tid=5460
   0.472 Device reset internal.
   0.475 Desktop composition is active.
   0.475 Graphics settings preset: high
   0.476 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.476                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.589 Loading mod core 0.0.0 (data.lua)
   0.614 Loading mod base 0.16.51 (data.lua)
   0.834 Loading mod base 0.16.51 (data-updates.lua)
   0.901 Checksum for core: 840319042
   0.901 Checksum of base: 3323233190
   1.034 Loading sounds...
   1.315 Info PlayerData.cpp:67: Local player-data.json unavailable
   1.315 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1565379967
   1.438 Loaded shader file G:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.439 Loaded shader file G:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.439 Loaded shader file G:/Games/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   1.474 Initial atlas bitmap size is 16384
   1.481 Created atlas bitmap 16384x5944 [none]
   2.041 Created atlas bitmap 16384x847 [shadow]
   2.082 Created atlas bitmap 16384x682 [decal]
   2.195 Created atlas bitmap 8192x1496 [mipmap]
   2.253 Created atlas bitmap 8192x800 [mipmap, smoke]
   2.272 Created atlas bitmap 8192x2376 [linear-minification, mipmap, terrain]
   2.369 Created atlas bitmap 8192x1036 [no-crop, trilinear-filtering, icon, light]
   2.399 Created atlas bitmap 8192x238 [alpha-mask]
  14.945 Sprites loaded
  14.945 Convert atlas 8192x1496 to: mipmap 
  15.015 Convert atlas 8192x800 to: mipmap 
  15.048 Convert atlas 8192x2376 to: min-linear 
  15.157 Convert atlas 8192x1036 to: trilinear-filtering 
  15.206 Convert atlas 8192x238 to: alpha-mask
  15.526 Custom inputs active: 0
  15.589 Factorio initialised
  38.824 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  42.356 Info UDPSocket.cpp:206: Closing socket
  42.356 Info UDPSocket.cpp:236: Socket closed
  42.356 Info UDPSocket.cpp:206: Closing socket
  42.356 Joining game IP ADDR:({0.0.0.0:34197})
  42.356 Info UDPSocket.cpp:33: Opening socket
  42.358 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: "Sendto (IP ADDR:({0.0.0.0:34197})) failed (10049: Error code 10049, The requested address is not valid in its context.
)"
  42.358 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(InitializationFailed)
  44.933 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  44.933 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  44.933 Info UDPSocket.cpp:206: Closing socket
  44.933 Info UDPSocket.cpp:236: Socket closed
  47.109 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  51.046 Info UDPSocket.cpp:206: Closing socket
  51.046 Info UDPSocket.cpp:236: Socket closed
  51.046 Info UDPSocket.cpp:206: Closing socket
  51.047 Joining game IP ADDR:({216.170.170.161:34197})
  51.047 Info UDPSocket.cpp:33: Opening socket
  51.048 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  51.881 Warning TransmissionControlHelper.cpp:176: Fragment 0000 failed too many times
  52.731 Error ClientMultiplayerManager.cpp:95: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
  52.731 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(InitializationFailed)
  55.783 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  55.783 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
  55.791 Info UDPSocket.cpp:206: Closing socket
  55.791 Info UDPSocket.cpp:236: Socket closed
  57.680 DSound: Stopping voice
  57.680 DSound: Joining thread
  57.685 DSound: Exit _dsound_update; tid=5460
  57.685 DSound: Waiting for voice to stop ... signaled
  57.685 DSound: Joined thread
  57.685 DSound: Destroying thread
  57.685 DSound: Thread destroyed
  57.685 DSound: Releasing buffer
  57.685 DSound: Voice stopped
  57.685 DSound: Deallocating voice
  57.685 DSound: Deallocated voice
  57.888 Steam API shutdown.
  57.892 Goodbye

Loewchen
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Posts: 8319
Joined: Wed Jan 07, 2015 5:53 pm
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Re: Help Failed to detect external IP

Post by Loewchen »

Do you have this problem when connecting in general or just for this server?

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