[0.17.60] The collision rectangle of the boiler should be a little larger
[0.17.60] The collision rectangle of the boiler should be a little larger
player can go through the boiler ,this is unreasonable
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
Thanks for the report however we aren't going to be changing the bounding box sizes of the boilers as it breaks other things.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
I really don't want the boiler bounding box to get larger. But i am curious about how the bounding box of a boiler could break things as long as it would not exceed the actual tile footprint of the entity.
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Re: [0.17.60] The collision rectangle of the boiler should be a little larger
Then maybe make the collision box of turbine smaller, for consistency ?
BobDiggity (mod-scenario-pack)
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
Consistency is not a concern. Gameplay and not breaking stuff is the concern.BlueTemplar wrote: βSat Aug 03, 2019 11:38 am Then maybe make the collision box of turbine smaller, for consistency ?
If you want to get ahold of me I'm almost always on Discord.
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
1. The Game is not done;Rseding91 wrote: βSat Aug 03, 2019 5:51 pmConsistency is not a concern. Gameplay and not breaking stuff is the concern.BlueTemplar wrote: βSat Aug 03, 2019 11:38 am Then maybe make the collision box of turbine smaller, for consistency ?
2. The Game is in experimental stage.
Now devs can change recipes, also add, remove or rename items, entities and technologies, but cannot change collision box a little bit?
It's literally the same what was with curved rails done.
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
Look at the giant mess that changing rail collision boxes caused. That is exactly why I said no to this.darkfrei wrote: βSat Aug 03, 2019 6:02 pm1. The Game is not done;Rseding91 wrote: βSat Aug 03, 2019 5:51 pmConsistency is not a concern. Gameplay and not breaking stuff is the concern.BlueTemplar wrote: βSat Aug 03, 2019 11:38 am Then maybe make the collision box of turbine smaller, for consistency ?
2. The Game is in experimental stage.
Now devs can change recipes, also add, remove or rename items, entities and technologies, but cannot change collision box a little bit?
It's literally the same what was with curved rails done.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
What is going on with the collision boxes and why does it look like the devs fear touching any of them so much?
Is there really a giant lingering bug in the engine that might randomly and nondeterministically explode over any collision box change? And is the selected strategy really to never ever touch any collision box again instead of hunting down that bug?
Does that imply, that modding in new entities with collision boxes might lead to random crashes or desyncs?
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
Changing collision boxes of pipes, the player, walls, and rails leads to things being not buildable where they should be or making things buildable where they shouldn't. We have many bug reports in the past every time we've changed any of them because of how many different cases depend on the exact size of them as they are now.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
It looks like all vanilla prototypes (with fluid boxes) must have hardcoded collision boxes that no mod can make a crash.
What if the boiler will be for example 3x3 and have collision box radius exactly 1.5?
What if the boiler will be for example 3x3 and have collision box radius exactly 1.5?
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
If you want to get ahold of me I'm almost always on Discord.
Re: [0.17.60] The collision rectangle of the boiler should be a little larger
Good to know, that it is merely about building restrictions and a rare instance of player trapping.Rseding91 wrote: βTue Aug 06, 2019 6:23 am Changing collision boxes of pipes, the player, walls, and rails leads to things being not buildable where they should be or making things buildable where they shouldn't. We have many bug reports in the past every time we've changed any of them because of how many different cases depend on the exact size of them as they are now.
I am surprised, that entity building is not grid based. So a mod with non-grid-aligned buildings is actually possible?
And would modding the pipes entirely walkable like the belts also allow building other stuff on top of them?
Wow. Are there rules, how colision boxes may not look like because they could trap players?