Blueprint placement with Cliffs does not work correct

We are aware of them, but do not have solutions that don't cause other issues. They go here in order not to take space in the main bug thread list.
Baerstein
Manual Inserter
Manual Inserter
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Joined: Mon Aug 05, 2019 7:15 pm
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Blueprint placement with Cliffs does not work correct

Post by Baerstein »

Hello, i am not an native English speaker so feel free to ask, when its unclear. (so then i use google translate :P )

Sometimes when i place a blueprint over a cliff, the cliff does not get mark for cliffexplosivs. so i have to mark it manual and thats a little annoying with large blueprints.

https://www.bilder-upload.eu/bild-446c7 ... 0.png.html

I add this picture for a better explain and hope its work.
Rseding91
Factorio Staff
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Re: Blueprint placement with Cliffs does not work correct

Post by Rseding91 »

Thanks for the report however: yes it does. The issue is blowing up a cliff changes other cliffs such that they might then overlap something new.

I don't consider it worth the code complexity to try to solve this. Just blow up all of the cliffs.
If you want to get ahold of me I'm almost always on Discord.
Baerstein
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon Aug 05, 2019 7:15 pm
Contact:

Re: Blueprint placement with Cliffs does not work correct

Post by Baerstein »

Hm, ok, it happens often, so i thought i´m not the only one.
it is so much work to add a little timer on a robot to check what happend, when he stay still for a charge period of time?

Maybe so:

Can not place item on ground
Stay to long and go for recharge and fly back to old position
check the ground for obstacles
acktivate another drone to solve / fly back to port and ping a warning

i have no idea for coding, but maybe it can go for not to hurried bug.

Thanks for the reply. :D
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