I think Deadlock989 hit the cooking thing, but I did want to further expand on this bit.
It isn’t actually required to rush AOP. This is merely a perception by many because they don’t notice solid fuel or feel as though it’s not worth making for some reason.
Or, if you want to argue that a new player may not have enough stuff out to consume solid fuel to make it worth it, then the other solution was to better balance the use of the products. Having two heavy hitters (sulfur and plastic) both pulling from the same fluid is a core reason for the others not being used fast enough and blocking up production.
I still believe that the below changes could have fixed a lot of this without being such a drastic action:
- Move sulfur production to heavy oil
- Redo Solid fuel from light oil to require 20 oil but produce 2x solid fuel. Many people do not notice the actual ingredient count requirements (some have even outright stated that they couldn’t tell the efficiency difference the first time), but they will notice the top most line of the recipes as they look down through: “Solid Fuel”, “2x Solid Fuel”, “Solid Fuel”.
- Further improve the gui to alert a player when fluid has backed up. I know... there are a few things in already. Obviously it’s not enough if we had people posting saying “I didn’t see that”/“It’s too subtle”.
- A fluid/oil tutorial