
(As you can see I've been playing around with the map editor)
The biters usually start braking right before the gates as they run to them. Those unfortunate ones that do not brake fast enough gets caught in my flamethrowers. Once they have reached a halt, in 95% of the cases they stand still and do not move for like 5 minutes (without even attacking the gates), and in the other 5% they scatter and run away. I don't get why this is happening, since they should have the capability to walk on 1-wide tiles. Does anyone know?