The Blueprints and planers should replace modules in machine

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khjxiaogu
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The Blueprints and planers should replace modules in machine

Post by khjxiaogu »

TL;DR
Blueprints and Deconstruction planners should not only place or destroy machines but also add or remove modules.

What ?
1.The Blueprints with machines with modules place on the same machine should not only replace receipt but also replace modules.
2.The Deconstruction planner should have a filter like "modules in machines",or there should be a more convenient way to take out all modules WITHOUT opening the machines' UI.(Don't say CTRL+LEFT click,it does NOT work in assemblers and so on.)
3.The Upgrade planner should have a filter which means empty as a module and can replace empty slots to modules or replace modules to empty slots.
Why ?
Upgrading machines from no modules to machines with multiple modules of different kinds like is really a challenging work because it can only be done by hands,otherwise the factory must be rebuilt,making it user unfriendly.
Also,this makes the Upgrade planners some kind of useless.
Last edited by Koub on Mon Jul 29, 2019 5:43 am, edited 1 time in total.
Reason: Removed the size tags on normal text
Koub
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Re: The Blueprints and planers should replace modules in machine

Post by Koub »

Koub - Please consider English is not my native language.
khjxiaogu
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Re: The Blueprints and planers should replace modules in machine

Post by khjxiaogu »

Koub wrote: Mon Jul 29, 2019 5:49 am Related :
viewtopic.php?f=6&t=72905
viewtopic.php?f=6&t=68089
Oh yes,I didn't find this when I search before posting.:(
But I think my Second idea has not been posted
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