If each tile is an int(max 2147483648 diffrent tiles) describing what tile it is then 2m*2m*4bytes=14,6terabytes. Or if they are packed in one byte(max of 255 different types of tiles) then 3,6 terabytes. Just for the tiles. Add to that all the potential biters+fish+ores+cliffs+trees+bushes+whatnots. I would say somewhere around 25 terabytes or(15 terabytes if we limit to 255 different types of tiles). It isn't that astronomical of a number. But if we tried to utilize all that space for optimum science per minute production we would be limited by the fact that a processor can access only so much data at a given time.BlueTemplar wrote: βMon Jul 22, 2019 3:39 pm Practically, how much RAM would one need to generate ALL map chunks ?
But anyway if you build your reactors with minimun amount of pipes and only so many reactors as you need then I doubt they would ever take more than 1% of the overall cpu time from the whole game. You would be much better off optimizing your railnetworks by removing all unneeded tracks and your oilrefineries by minimizing the amount of pipes and tanks and so on. Propably much more gains there than in the nuclear reactors.