I'm desperate for something on my Factorio server right now. If I connect to my server via the public DNS address, I can join but not if I select the server in the server browser.
The server is hosted by myself and between the server and the internet is a pfSense firewall. On my Firewall is a rule to forward port 34197 so my factorio server.
How is it possible, that i can connect directly to my server but not via the server browser?
Any suggestions?
Last log:
Code: Select all
0.015 2019-07-22 11:58:37; Factorio 0.17.58 (build 46193, linux64, headless)
0.065 Operating system: Linux (Ubuntu 16.04)
0.065 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197" "--start-server-load-latest" "--server-settings" "/opt/factorio/data/server-settings.json" "--server-adminlist" "/opt/factorio/data/server-adminlist.json"
0.065 Read data path: /opt/factorio/data
0.065 Write data path: /opt/factorio [42047/47244MB]
0.065 Binaries path: /opt/factorio/bin
0.073 System info: [CPU: Intel(R) Xeon(R) CPU E31240 @ 3.30GHz, 4 cores, RAM: 3007 MB]
0.073 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.073 Running in headless mode
0.077 Loading mod core 0.0.0 (data.lua)
0.140 Loading mod base 0.17.58 (data.lua)
0.382 Loading mod base 0.17.58 (data-updates.lua)
0.508 Checksum for core: 716058110
0.508 Checksum of base: 2272799319
0.759 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1563789473
0.759 Info PlayerData.cpp:74: Cloud player-data.json unavailable
0.761 Custom inputs active: 0
0.805 Factorio initialised
0.849 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
1.643 Info AuthServerConnector.cpp:171: Got token from auth server for username(Speeedymauss).
1.644 Info ServerSynchronizer.cpp:30: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.644 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
1.644 Info ServerMultiplayerManager.cpp:776: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.644 Loading map /opt/factorio/saves/Spiel01.zip: 1053611 bytes.
1.660 Loading level.dat: 1681831 bytes.
1.664 Info Scenario.cpp:187: Map version 0.17.58-0
1.702 Loading script.dat: 328 bytes.
1.704 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 1876143224
1.707 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
1.707 Hosting game at IP ADDR:({0.0.0.0:34197})
1.707 Info ServerMultiplayerManager.cpp:776: updateTick(906) changing state from(CreatingGame) to(InGame)
1.819 Info ServerRouter.cpp:616: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
1.819 Info UDPSocket.cpp:39: Opening socket for broadcast
1.921 Info ServerRouter.cpp:495: Own address is IP ADDR:({[my public ip]:61477}) (confirmed by pingpong1)
1.939 Info ServerRouter.cpp:495: Own address is IP ADDR:({[my public ip]:61477}) (confirmed by pingpong3)
2.107 Info ServerRouter.cpp:495: Own address is IP ADDR:({[my public ip]:61477}) (confirmed by pingpong4)
2.403 Info MatchingServer.cpp:107: Matching server game `5676974` has been created.
2.410 Info ServerMultiplayerManager.cpp:705: Matching server connection resumed