No, unfortunately it's not. They have inventory transfers, logistic bots, and trains. Even then the only way to access the tutorials as of now is in a play through with a small button you can easily ignore (and forget).Adamo wrote: ↑Sat Jul 20, 2019 10:18 pmI agree, but from my observations, some players aren't getting the memo. They are totally stuck on the refinery and really have no clue what to do. Their experience with assemblers and inserters hasn't prepared them for this moment, even though you and I think it could have through a certain abstraction. But this is also why I'm falling on "just explain it in a tutorial". I thought there was an oil processing tutorial, in fact? I've never actually played the tutorial, since I already know how to play the game, but some of the comments in the thread seem to suggest that how to setup a refinery is not taught to players.FuryoftheStars wrote: ↑Sat Jul 20, 2019 10:09 pm The point was that if the output doesn't have anywhere to go, then the assembler is going to shutdown until you make room.
Actually, as I think about this some, if there was a recipe that was a 2 out, but before oil so it can be better visualized, this may help.5thHorseman wrote: ↑Sat Jul 20, 2019 9:13 pm If there was the equivalent of belts for pipes (and I'm sorry the little windows aren't in your face enough) maybe it'd be obvious the first time. Maybe if some recipe had 2 outputs before oil processing that would teach the lesson as well. But giving people multiple liquids to deal with for the first time AND multiple outputs from a recipe is too much.