TL;DR
Change the order water and ore are generated in a new map.What ?
Sometimes when making a new world there seems that one or more ores are "missing" in reasonable distance from your starting position. Running around you find biter bases surrounding your starting area, but the only stone you have is the 100k patch that spawned inside the iron patch.This issue is probably based on that water is generated after the ore patches are generated. So in my case i was unlucky enough that the water was placed over all other nearby stone patches.
I had other worlds where there was no uranium. Even on the map preview that shows a large area, there wasn't any uranium visible.
My suggestion is to have water generated in first, then the remaining space can be used for ores/oil/biter bases etc.
Why ?
This will make it easier to go in blind, without having to start over cause there is no way to get the needed resources to expand. Especially when playing with the biters.Also it will make the world look more "authentic". No more random blocks of ore right beside a lake. No more lonely worm guarding the seabed.