Please, Infectum! Please! - Factorio - The Hydra Dilemma #45
Thanks for watching, enjoy.



I wouldn't have blamed you if you just passed it back to Fish to fix. I love being at the end of a practical joke but that one went a bit too far.FKODgaming wrote:Basically recorded an entire episode before i got the joke.




Given that there are 5 people splitting the 40+ something episodes that's around 8 or so per person, everyone is going in blind not knowing what anyone else has done until after they have played, and everyone feels compelled to be productive with something in their limited time available, that the little things often get missed, because they are left to others to fix. Naturally, small problems only get fixed when the small problem becomes a big problem, such as Stone Brick clogging up the Copper line.JoshLittle wrote:it is really some shame that even after over 40 episodes there are still...



I found a couple of places that we were getting attacked at. Hopefully it should be okay for a bit.sbroadbent wrote:
Given that there are 5 people splitting the 40+ something episodes that's around 8 or so per person, everyone is going in blind not knowing what anyone else has done until after they have played, and everyone feels compelled to be productive with something in their limited time available, that the little things often get missed, because they are left to others to fix. Naturally, small problems only get fixed when the small problem becomes a big problem, such as Stone Brick clogging up the Copper line.
The Defenses will only become a big problem when a player is forced to deal with them, such as an immediate attack.

 
 
I can only imagine what is in that spoiler..._aD wrote:Seriously, how many times do we have to ask you to stop telling the Hydras what to do? Like paragraphs and every detail?
Sit back and enjoy the hilarity. If you wanna give gameplay tips, fine. But quit writing walls of text with every single thing they're doing wrong. Because they're doing two things right: having fun and entertaining us for free. Why must you insist on more?

I agree with this! I totally understand JoshLittle's desire to teach people about what they can do better in their factories. If you need hints to improve your play style, the best thing you can do is record a vid and ask JoshLittle for comments, then start a discussion about why you did it the way you did and why Josh thinks it's not the best way._aD wrote:Sit back and enjoy the hilarity. If you wanna give gameplay tips, fine. But quit writing walls of text with every single thing they're doing wrong. Because they're doing two things right: having fun and entertaining us for free. Why must you insist on more?
 When looking at code, it's important to get rid of needlessly complicated things and stuff that could be optimized and simplified at the same time. It helps with maintaining the code in the future, and maintaining code is much more difficult than maintaining a factorio factory, so it's really quite important. Understanding code by looking at it can take quite some time, so it's important to express code as easy as possible. In factorio, on the other hand, it's not that bad. Factory optimization and fixing is not difficult, no matter how "special" the layout is, as long as it works. It's easy to recognize which parts of a factory do what by visual inspection. You can alwas add a completely new factory and merge that output into the old build. Or build a completely new factory. And it's not like the hydra dilemma players use stupid builds where they have to manually put stuff from factory A to factory B. Not everything is "best practice", but generally it's quite sane! Still, sometimes I feel that vulcan-like desire to tell the player that I don't think what he did is quite logical.
 When looking at code, it's important to get rid of needlessly complicated things and stuff that could be optimized and simplified at the same time. It helps with maintaining the code in the future, and maintaining code is much more difficult than maintaining a factorio factory, so it's really quite important. Understanding code by looking at it can take quite some time, so it's important to express code as easy as possible. In factorio, on the other hand, it's not that bad. Factory optimization and fixing is not difficult, no matter how "special" the layout is, as long as it works. It's easy to recognize which parts of a factory do what by visual inspection. You can alwas add a completely new factory and merge that output into the old build. Or build a completely new factory. And it's not like the hydra dilemma players use stupid builds where they have to manually put stuff from factory A to factory B. Not everything is "best practice", but generally it's quite sane! Still, sometimes I feel that vulcan-like desire to tell the player that I don't think what he did is quite logical.

Just don't mention the barrel! I mentioned the barrel earlier, but I think I got away with it. *wipes browBlackence wrote:I do admit I also send comments about these little things like fast corners etc. from time to time






 
  
 


 
 
JoshLittle has provided a lot of tips. I appreciate them. One thing that could help, is find things that other users haven't already commented on. I'm learning a lot from everyone, for me it's been helpful. With the spoiler tags, they can be hidden, so if a user doesn't want to read it, they don't have to._aD wrote:Seriously, how many times do we have to ask you to stop telling the Hydras what to do? Like paragraphs and every detail?
Sit back and enjoy the hilarity. If you wanna give gameplay tips, fine. But quit writing walls of text with every single thing they're doing wrong. Because they're doing two things right: having fun and entertaining us for free. Why must you insist on more?

Poor chemical plant has to do all the work. Totally not fair!, lolBlackence wrote:_aD wrote:Sit back and enjoy the hilarity. If you wanna give gameplay tips, fine. But quit writing walls of text with every single thing they're doing wrong. Because they're doing two things right: having fun and entertaining us for free. Why must you insist on more?For example, when -rootadded splitters to the iron input of the new battery factory so each of the chemical plants gets the same amount of iron input. Why? Maybe he thought it's unfair that the first chemical plant must do all the work and the last chemical plant in that line does nothing?. However, I did not post this because… Why care? It's just 3 splitters that are not strictly required but they show a nice setup that could be important in other situations. And since these comments often sound like "your vid was so bad, you shouldn't do vids!", which is absolutely not the case, I simply kept this to myself. Well, until now.
