Version 0.17.55

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 406
Joined: Tue May 12, 2015 1:48 pm

Version 0.17.55

Post by FactorioBot »

Bugfixes
  • Fixed that some of the textboxes didn't allow to write characters bound for different actions when focused. (72666)
  • Fixed a desync related to removing rail signal that merges two rail blocks reserved by different trains into one.
  • Fixed that the belt-gap-fill logic could replace splitters/underground belts in some cases. (73023)
Modding
  • Added LuaPlayer::connect_to_server().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

cybersteel8
Inserter
Inserter
Posts: 39
Joined: Sat Aug 27, 2016 1:39 pm
Contact:

Re: Version 0.17.55

Post by cybersteel8 »

Steam is taking ages providing this update :(

guoguomiao
Burner Inserter
Burner Inserter
Posts: 6
Joined: Thu Apr 27, 2017 3:11 pm
Contact:

Re: Version 0.17.55

Post by guoguomiao »

Prompt 404 error
dcdn.factorio.com/releases/factorio_headless_x64_0.17.55.tar.xz

badtouchatr
Long Handed Inserter
Long Handed Inserter
Posts: 80
Joined: Sat Aug 20, 2016 8:00 pm
Contact:

Re: Version 0.17.55

Post by badtouchatr »

cybersteel8 wrote:
Tue Jul 09, 2019 1:40 pm
Steam is taking ages providing this update :(
steam is taking ages for everything lately.

User avatar
jockeril
Filter Inserter
Filter Inserter
Posts: 357
Joined: Sun Feb 08, 2015 11:04 am
Contact:

Re: Version 0.17.55

Post by jockeril »

I got a crash after updating from .53 to .55 but the next run is fine. saved the log if the @Devs are interested.

I'm running a standalone version (non-steam), since 0.17.9 came out in a non-default location configured to read mods and saves from under the game folder.
[request] RTL support please

My mods

Formally Hebrew translator for FARL & EvoGUI mods

join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
Image

User avatar
fishycat
Filter Inserter
Filter Inserter
Posts: 309
Joined: Thu Apr 09, 2015 7:38 pm
Contact:

Re: Version 0.17.55

Post by fishycat »

jockeril wrote:
Tue Jul 09, 2019 3:27 pm
I got a crash after updating from .53 to .55 but the next run is fine. saved the log if the @Devs are interested.

I'm running a standalone version (non-steam), since 0.17.9 came out in a non-default location configured to read mods and saves from under the game folder.
Had the same problem, but is already resolved.

LastCallAgain
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Jun 07, 2019 12:22 pm
Contact:

Re: Version 0.17.55

Post by LastCallAgain »

1. Non-steam install, replies "Update failed" after less than a second.

2. On the downloads page, "404 Not Found" errors when clicking on links to download Factorio_x64_0.17.55.zip and Factorio_x64_0.17.55.exe

...is there a log of the update attempt that I can upload here?

User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 553
Joined: Tue May 10, 2016 3:39 pm
Contact:

Re: Version 0.17.55

Post by Jon8RFC »

FactorioBot wrote:
Tue Jul 09, 2019 1:28 pm
Modding
  • Added LuaPlayer::connect_to_server().
Thanks! It'll be fun just experience this functionality implemented in the Gridlock Cluster event and see how it makes the gameplay feel. It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Image

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5206
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Version 0.17.55

Post by eradicator »

Jon8RFC wrote:
Tue Jul 09, 2019 4:52 pm
It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Minecraft has mods for almost everything, including portals that go to other servers. ;)
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

User avatar
Omnifarious
Filter Inserter
Filter Inserter
Posts: 267
Joined: Wed Jul 26, 2017 3:24 pm
Contact:

Re: Version 0.17.55

Post by Omnifarious »

Jon8RFC wrote:
Tue Jul 09, 2019 4:52 pm
FactorioBot wrote:
Tue Jul 09, 2019 1:28 pm
Modding
  • Added LuaPlayer::connect_to_server().
Thanks! It'll be fun just experience this functionality implemented in the Gridlock Cluster event and see how it makes the gameplay feel. It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
I believe Quake II also implemented portals to other servers. And, of course, Second Life does it in the background all the time because each world chunk is handled by a different server. :-)

User avatar
Jon8RFC
Filter Inserter
Filter Inserter
Posts: 553
Joined: Tue May 10, 2016 3:39 pm
Contact:

Re: Version 0.17.55

Post by Jon8RFC »

Cool, I didn't know Q2 did that!
Image

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Version 0.17.55

Post by Jap2.0 »

eradicator wrote:
Tue Jul 09, 2019 5:02 pm
Jon8RFC wrote:
Tue Jul 09, 2019 4:52 pm
It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Minecraft has mods for almost everything, including portals that go to other servers. ;)
Minecraft mods are also not sandboxed at all... ;)
There are 10 types of people: those who get this joke and those who don't.

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5206
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Version 0.17.55

Post by eradicator »

Jap2.0 wrote:
Tue Jul 09, 2019 8:16 pm
eradicator wrote:
Tue Jul 09, 2019 5:02 pm
Jon8RFC wrote:
Tue Jul 09, 2019 4:52 pm
It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Minecraft has mods for almost everything, including portals that go to other servers. ;)
Minecraft mods are also not sandboxed at all... ;)
Yea, but they exist ;).
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

Post Reply

Return to “Releases”