[0.17+] Space Exploration WIP

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DerGraue
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Re: [0.17+] Space Exploration WIP

Post by DerGraue »

Just started a new game with space exploration. For some reason all the direct prerequisite technologies for the satellite rocket silo research are all already unlocked, like low density structure, radar, rocket fuel and so forth. Not sure if it's a minor bug or for some reason intended.

badtouchatr
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Re: [0.17+] Space Exploration WIP

Post by badtouchatr »

DerGraue wrote:
Sat Jul 06, 2019 9:29 pm
Just started a new game with space exploration. For some reason all the direct prerequisite technologies for the satellite rocket silo research are all already unlocked, like low density structure, radar, rocket fuel and so forth. Not sure if it's a minor bug or for some reason intended.
It's very intended, as you will need to launch satellites to discover new planets, moons, asteroid belts, and asteroid fields in order to expand into space.

Spoiler:
you can only research the first 6 sciences on land (red, green, blue, gray, purple, and yellow). From space science on (and this mod has 5 new space science packs), you can only research them in special labs in space. Also, each satellite launch will only give you 100 space science (they are now called rocket science). However, you can produce rocket science, just not use it on land :)

It'll be a fun ride!

DerGraue
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Re: [0.17+] Space Exploration WIP

Post by DerGraue »

badtouchatr wrote:
Sat Jul 06, 2019 9:40 pm
DerGraue wrote:
Sat Jul 06, 2019 9:29 pm
Just started a new game with space exploration. For some reason all the direct prerequisite technologies for the satellite rocket silo research are all already unlocked, like low density structure, radar, rocket fuel and so forth. Not sure if it's a minor bug or for some reason intended.
It's very intended, as you will need to launch satellites to discover new planets, moons, asteroid belts, and asteroid fields in order to expand into space.

Spoiler:
you can only research the first 6 sciences on land (red, green, blue, gray, purple, and yellow). From space science on (and this mod has 5 new space science packs), you can only research them in special labs in space. Also, each satellite launch will only give you 100 space science (they are now called rocket science). However, you can produce rocket science, just not use it on land :)

It'll be a fun ride!
So why exactly are those technologies unlocked? The sciences required for those are red, green and blue.

badtouchatr
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Re: [0.17+] Space Exploration WIP

Post by badtouchatr »

Are you saying they're already researched, or available to research? And what else do you have researched already?

Not sure how much this matters, but what version of the game are you on, and what version of SE?

DerGraue
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Re: [0.17+] Space Exploration WIP

Post by DerGraue »

badtouchatr wrote:
Sat Jul 06, 2019 10:16 pm
Are you saying they're already researched, or available to research? And what else do you have researched already?

Not sure how much this matters, but what version of the game are you on, and what version of SE?
They are unlocked, meaning, they are researched. I have not yet unlocked electricity and I can already build rocket fuel. Latest versions to this point in time, all recommended mods.

That post was kinda directed @Earendel, since it is probably a minor bug.

badtouchatr
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Re: [0.17+] Space Exploration WIP

Post by badtouchatr »

well, the best chance for him to see bug reports is on his discord.

ttfact
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Re: [0.17+] Space Exploration WIP

Post by ttfact »

Hello!

I would like to ask if it's possible to "forget" and completely unload discovered planets from memory.
My gaming laptop is not really that new and powerful (Razer Blade y. 2015). While playing I just for fun launched satellites to see how other planets look and what's there. Now I have 8 planets and saving/loading time is too long. Is there a way (programmatically as well) to completely erase the information that I have discovered some planet and unload it's all resources from the save. FPS/UPS is pretty fine and 55-60 all the time but when saving hits it takes a minute. I don't know if this is because if SE mod and resources on other planets but I cannot think about anything else if it has started since discover.

Regards

derben
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Re: [0.17+] Space Exploration WIP

Post by derben »

Hi I encounter the following bug. Game won't upgrade:
:(
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kaffeebohne777
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Re: [0.17+] Space Exploration WIP

Post by kaffeebohne777 »

I'm getting the same error as derben, after updating to the latest version. This pops-up when trying to load a safe without changing any settings or mods, apart from updating.
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bugsduggan
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Re: [0.17+] Space Exploration WIP

Post by bugsduggan »

kaffeebohne777 wrote:
Wed Jul 31, 2019 9:14 pm
I'm getting the same error as derben, after updating to the latest version. This pops-up when trying to load a safe without changing any settings or mods, apart from updating.
I was having the same issue. Manually rolling back to the previous version of space exploration is my current work around.

Edit:

Of course, after I posted this, I noticed a new version has been released :roll:

sankto
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Re: [0.17+] Space Exploration WIP

Post by sankto »

I'm getting this error since the last Factorio update :

https://imgur.com/a/270GoKV

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Re: [0.17+] Space Exploration WIP

Post by YotaXP »

sankto wrote:
Tue Aug 06, 2019 7:40 pm
I'm getting this error since the last Factorio update :

https://imgur.com/a/270GoKV
Likewise. Going back to 0.17.62 got rid of the error. I wonder what changed in the update to cause this.

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Therenas
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Re: [0.17+] Space Exploration WIP

Post by Therenas »

YotaXP wrote:
Wed Aug 07, 2019 3:12 am
Likewise. Going back to 0.17.62 got rid of the error. I wonder what changed in the update to cause this.
This is the cause of the error, it affects many mods as far as I can see.

slippycheeze
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Re: [0.17+] Space Exploration WIP

Post by slippycheeze »

Therenas wrote:
Wed Aug 07, 2019 10:24 am
YotaXP wrote:
Wed Aug 07, 2019 3:12 am
Likewise. Going back to 0.17.62 got rid of the error. I wonder what changed in the update to cause this.
This is the cause of the error, it affects many mods as far as I can see.
The developers state that this replaces a crash-to-desktop with an error on load. I'm personally unsure what exactly triggered the CTD, but presumably it involved the interaction of these entities with ... something else -- just using the SE turbine worked OK for me, but I didn't try anything too fancy.

I did, on the other hand, discover a couple CTD problems where fluid systems could be mixed by mod version changes and/or adding and removing mods, which I believe was part of the trigger for the new restrictions and tests. (Well, also, that apparently Assembler Pipe Passthrough is the mod which has caused the greatest number of CTDs of any mod, and that is where I found mine.)

So... yeah. Hard rules, but I think like the rail restrictions, they eliminate an entire large class of errors in one shot, by making the preconditions for them impossible to trigger. and, clearly, not breaking base-game stuff, so at least theoretically fully usable by mods to achieve successful outcomes.

ztn
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Re: [0.17+] Space Exploration WIP

Post by ztn »

any idea how to generate Image or Image resources for crafting Image without bring tons of woods or fish from earth to space? first i think that cultivation fish in space will be positive balance but after calculation and practice it shows big negative. so i completly lost how to implement self sustained green science :(

enterisys
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Re: [0.17+] Space Exploration WIP

Post by enterisys »

Biosludge from biomass gives 100 surplus if I recall correctly.

Airat9000
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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

Darkstar_utilities_Low_Spec-0_17-Port_0.18.1

not normal work - you Space Exploration WIP mod offed in game :(

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Re: [0.17+] Space Exploration WIP

Post by Airat9000 »

find bug 2
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ZeroTsu
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Problem with SpaceExploration

Post by ZeroTsu »

Hello
When I add "SpaceExploration" to my modpack, i see the message: "Failed to load mods: Error while running setup for recipe prototype "small-lamp" (recipe): Duplicate item ingredients are not allowed(glass exists 2 or more items).

Mode to be disabled:
-space-exploration
-pyrawores"

Image

Can i fix it without disable one of this mods?

My mods:
AAI Programmable Vehicles
AAI Signals
Advanced Mining Drills
Aircraft
Alien Biomes + Alien Biomes HR Terrain
AutoDeconstruct
Blueprint Flep and Turn
Bottleneck
Cargo ships
Concurrent Train Restriction
Deadlock Loaders
Deadlock Stacking Beltboxes & Compact Loaders
Electric Vehicles Lib Reborn
Electric Vehicles Reborn
Electronic Battle Locomotives
Electronic Locomotives
Explosive Excavation
FactorioExtendedPlus(Core, CompoundSolars, Equipment, Logistics, Machines, Machines-Fix, Power, Storage, Transport)
Fully Automated Rail Layer
FNEI
Fuel Train Stop
Helicopters
Hermios Libs
LogisticTrainNetwork
Lovely Santa Lib
LTN Content Reader
LTN Tracker
Miniloader
Module Inserter
OpteraLib
Outpost Planner
PlannerCore
Power Plus Power Meter
Pyanodons Flasks
Pyanodons Coal Processing
Pyanodons Fusion Energy
Pyanodons High Tech
Pyanodons Industry
Pyanodons Petroleum Handling
Pyanodons Raw Ores
Radioactive Damage
Rail Power System
Realistic Reactors
Robot Attrition
Schall Armoured Train
Schall Armoured Train Nostalgia
Schall Insertors
Schall Tank Platoon
Space Exploration
Space Exploration Graphics
Space Exploration Postprocess
Squeak Through
stdlib
Text Plates
Train Automated Controller
Train Construction Site
Train Supply Manager
Trains Caller
Trains Signal Sender
Vehicle Grid
Vehicle Snap

My version of game: latest experimental.
English is not my native language.

Koub
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Re: [0.17+] Space Exploration WIP

Post by Koub »

[Koub] Merged into the Space Exploration topic, more likely to get an answer there.
Koub - Please consider English is not my native language.

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